no. They have fixed them afaik too. So if you can port the code from them like you did with the sonic beam, it would be great.
Is the ion-cannon ripple effect due to the fixed sonic beam also fixed?
Would it be possible to add customizable ripple/wave effects to particlesystems? IIRC you already plan to implement particelsystems which are always on (not only when damaged), thus they could be used to give Hover/Air units and Ships a really cool air-stream and water-wave effect.
This is just an idea which you might want to include when you've finished Hyperpatch and still search for something to implement.
This post has been edited by Lin Kuei Ominae: Aug 12 2009, 02:42 PM