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> A few suggestions
Bittah Commander
post Aug 5 2009, 12:50 AM
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Here's just a few requests/suggestions...
  • A superweapons allowed multiplayer option (checkbox).
  • A superweapon launch anim.
  • Air strikes (possibly you could adapt the Hunter Seeker's logic for this).
  • EMPulseSparkles= moved from [AudioVisual] to the (EMP) weapon or warhead (this way the visual effect an EMP weapon has on a vehicle can differ per weapon).
  • Sticky anims (warhead animations that stick to units, just like the EMP sparkles). It might be useful to know that when you add Next= to EMP_FX01 (the default EMP sparkle anim), the animation specified after Next= will stick to the unit when it moves.
  • the Shockwave from Ion Cannon to be made optional (so it can either be disabled for the Ion Cannon or be assigned to other weapons).
  • Dogfights
  • The possiblity for units to pick multiple (possibly have a definable limit) firepower or armor power-ups, just like in Sole Survivor (it's already possible with speed upgrades I believe). Currently when a unit that already picked up a firepower upgrade or armor upgrade picks up another crate which is supposed to contain a firepower or armor upgrade, it'll be a money crate instead (even if money crates are turned off).
  • ROF power-ups (also like in Sole Survivor).
  • The option for stealth crates to be temporary (so units that pick up a stealth crate will uncloak again after a certain amount of time). If reversing the effects of a stealth crate is not possible, maybe have a stealth crate attach an invisible sticky anim to the unit which after a certain amount of time (set via a number of invisible frames and framerate) jumps to another invisible sticky anim with 1 frame (via Next=) which deals 1 damage point, then jumps to another invisible sticky anim with 1 frame which heals 1 damage point and constantly keeps looping these 2 single frame anims.
    I believe animations can't heal units however, which brings me to my next point...
  • Animations that can heal units (like weapons or particle systems can).
  • The ability to select a target for a hunter seeker (like you would do with any other super weapon). This would for example allow modders to modify the hunter seeker into a missile which can be shot down for (or just a plain hunter seeker which attacks the target you want it to attack). I'd suggest the possibility for normal missiles to be shot down... But I doubt there's even a point in bothering tongue.gif


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SeekSomethingNew
post Aug 12 2009, 01:38 PM
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Indeedy...

Question though, do lasers crash YR?


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Lin Kuei Ominae
post Aug 12 2009, 02:40 PM
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no. They have fixed them afaik too. So if you can port the code from them like you did with the sonic beam, it would be great.

Is the ion-cannon ripple effect due to the fixed sonic beam also fixed?

Would it be possible to add customizable ripple/wave effects to particlesystems? IIRC you already plan to implement particelsystems which are always on (not only when damaged), thus they could be used to give Hover/Air units and Ships a really cool air-stream and water-wave effect.
This is just an idea which you might want to include when you've finished Hyperpatch and still search for something to implement. wink1.gif

This post has been edited by Lin Kuei Ominae: Aug 12 2009, 02:42 PM


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Rampastring
post Aug 12 2009, 02:56 PM
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QUOTE (Lin Kuei Ominae @ Aug 12 2009, 05:40 PM) *
no. They have fixed them afaik too. So if you can port the code from them like you did with the sonic beam, it would be great.

Yeah, the crash with lasers has been fixed. I just tested it with multiple Prism Tanks/Towers with Visual Details on High.

Oh, and great job with fixing the sonic beam crash (if it's been fixed?). cool.gif


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Posts in this topic
- Bittah Commander   A few suggestions   Aug 5 2009, 12:50 AM
- - CCHyper   QUOTE (Bittah Commander @ Aug 5 2009, 01...   Aug 5 2009, 01:04 AM
|- - Bittah Commander   QUOTE (CCHyper @ Aug 5 2009, 03:04 AM) So...   Aug 5 2009, 01:08 AM
- - Darkstorm   Planning a Sole Survivor mode for DTA I see, or at...   Aug 5 2009, 03:37 AM
- - Orac   Actually, if there's room for me too add a sug...   Aug 5 2009, 04:54 AM
- - CCHyper   QUOTE (Orac @ Aug 5 2009, 05:54 AM) Hyper...   Aug 5 2009, 02:03 PM
- - Bittah Commander   A different palette for every building... Would be...   Aug 7 2009, 02:19 AM
- - CCHyper   QUOTE (Bittah Commander @ Aug 7 2009, 03...   Aug 7 2009, 10:05 AM
- - Bittah Commander   With the houses I found Firestorm actually DOES re...   Aug 8 2009, 09:00 AM
|- - CCHyper   QUOTE (Bittah Commander @ Aug 8 2009, 10...   Aug 10 2009, 12:47 PM
- - Deathrider1991   The possibility for buildings to stop fuctioning w...   Aug 10 2009, 04:08 PM
- - CCHyper   QUOTE (Deathrider1991 @ Aug 10 2009, 05:0...   Aug 10 2009, 05:40 PM
- - Deathrider1991   Oh, I thought I saw a post on PPmsite about that, ...   Aug 10 2009, 05:56 PM
|- - ^Rampastein   I don't think this small (re-)suggestion needs...   Aug 11 2009, 08:01 AM
- - CCHyper   QUOTE (^Rampastein @ Aug 11 2009, 09:01 A...   Aug 11 2009, 11:37 AM
|- - ^Rampastein   QUOTE (CCHyper @ Aug 11 2009, 02:37 PM) S...   Aug 11 2009, 02:48 PM
|- - Bittah Commander   QUOTE (CCHyper @ Aug 11 2009, 01:37 PM) I...   Aug 11 2009, 08:36 PM
|- - ^Rampastein   QUOTE (Bittah Commander @ Aug 11 2009, 11...   Aug 12 2009, 12:57 PM
|- - Lin Kuei Ominae   Haven't you seen Hypers post on ppm?   Aug 12 2009, 03:20 PM
|- - ^Rampastein   Meh, I don't visit PPM that often, about once ...   Aug 12 2009, 03:48 PM
- - Bittah Commander   Well, here's another suggestion... Move Small...   Aug 12 2009, 10:31 PM
|- - Machine   Actually I would love the tag "DiesInto=...   Aug 13 2009, 01:37 AM
|- - Lin Kuei Ominae   How about the keys UnitType.YellowSpeedPenalty=[F...   Aug 14 2009, 08:08 PM
- - CommanderSpartan   I have a question, will you fix the pilots?   Aug 16 2009, 02:38 AM
- - CCHyper   QUOTE Move SmallVisceroid= from [General] to Infan...   Aug 24 2009, 11:07 PM
|- - Lin Kuei Ominae   QUOTE (CCHyper @ Aug 25 2009, 12:07 AM) W...   Aug 25 2009, 11:01 AM
- - CCHyper   Strange. Ok, ill look into this too.   Aug 25 2009, 05:11 PM
- - Bittah Commander   QUOTE (myeself)Have health bars (without the selec...   Sep 17 2009, 11:06 PM
- - Poskov   These are all good ideas, but it would be nice if ...   Jan 7 2010, 12:56 AM
- - CCHyper   I will not be altering the INIs themselfs, you mod...   Jan 7 2010, 03:32 AM
- - Darkstorm   Yeah, it would be very irritating to transfer a mo...   Jan 7 2010, 06:34 PM
- - CCHyper   HyperPatch is 2.03, with my additions and/or fixes...   Jan 9 2010, 04:54 PM
- - Devastator   I'm thinking it's okay to post in THIS top...   Apr 30 2010, 11:58 PM


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