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A few suggestions |
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Aug 11 2009, 11:37 AM
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Stealth Tank

Group: Members
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Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun

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QUOTE (^Rampastein @ Aug 11 2009, 09:01 AM)  I don't think this small (re-)suggestion needs it's own topic, so I'll post it here.
When playing with Visual Details on High, the outer transparent red laser lines are hardcoded to be red. Their color can't be changed from rules.ini. [attachment=6703:lasrbeam.PNG] The laser here has the following code (I wanted to make a purple laser):
As you can see, only the small beam ("InnerColor") is purple. Then there is the small outer line, which is also purple. However, the big lines in the sides, which get drawn only when Visual Details are on High, are always red.
As far as I know the color is changeable in RA2 (at least to the house's color). Indeed, this is planned, aswell as custom Sonic Beam colours  So what keys are needed?
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Aug 11 2009, 02:48 PM
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Tick Tank

Group: Members
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From: Finland
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Alliance: Nod
Favorite game: Tiberian Sun

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QUOTE (CCHyper @ Aug 11 2009, 02:37 PM)  So what keys are needed? Hmm.. probably something like WeaponType.ExternalLaserColor (RGB), WeaponType.SonicColor (or WeaponType.SonicBeamColor, RGB) and WeaponType.UseHouseColor (boolean). If the weapon is a laser (has IsLaser=true) but ExternalLaserColor and UseHouseColor do not exist in the weapon's code, the game could default to the current red color, and if the weapon is a sonic weapon (has IsSonic=yes) but SonicBeamColor and UseHouseColor do not exist in the weapon's code the game could default to the current teal color.
This post has been edited by ^Rampastein: Aug 11 2009, 02:54 PM
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Posts in this topic
Bittah Commander A few suggestions Aug 5 2009, 12:50 AM CCHyper QUOTE (Bittah Commander @ Aug 5 2009, 01... Aug 5 2009, 01:04 AM Bittah Commander QUOTE (CCHyper @ Aug 5 2009, 03:04 AM) So... Aug 5 2009, 01:08 AM Darkstorm Planning a Sole Survivor mode for DTA I see, or at... Aug 5 2009, 03:37 AM Orac Actually, if there's room for me too add a sug... Aug 5 2009, 04:54 AM CCHyper QUOTE (Orac @ Aug 5 2009, 05:54 AM) Hyper... Aug 5 2009, 02:03 PM Bittah Commander A different palette for every building... Would be... Aug 7 2009, 02:19 AM CCHyper QUOTE (Bittah Commander @ Aug 7 2009, 03... Aug 7 2009, 10:05 AM Bittah Commander With the houses I found Firestorm actually DOES re... Aug 8 2009, 09:00 AM CCHyper QUOTE (Bittah Commander @ Aug 8 2009, 10... Aug 10 2009, 12:47 PM Deathrider1991 The possibility for buildings to stop fuctioning w... Aug 10 2009, 04:08 PM CCHyper QUOTE (Deathrider1991 @ Aug 10 2009, 05:0... Aug 10 2009, 05:40 PM Deathrider1991 Oh, I thought I saw a post on PPmsite about that, ... Aug 10 2009, 05:56 PM ^Rampastein I don't think this small (re-)suggestion needs... Aug 11 2009, 08:01 AM Bittah Commander QUOTE (CCHyper @ Aug 11 2009, 01:37 PM) I... Aug 11 2009, 08:36 PM  ^Rampastein QUOTE (Bittah Commander @ Aug 11 2009, 11... Aug 12 2009, 12:57 PM CCHyper Indeedy...
Question though, do lasers crash YR? Aug 12 2009, 01:38 PM Lin Kuei Ominae no. They have fixed them afaik too. So if you can ... Aug 12 2009, 02:40 PM  ^Rampastein QUOTE (Lin Kuei Ominae @ Aug 12 2009, 05... Aug 12 2009, 02:56 PM   Lin Kuei Ominae Haven't you seen Hypers post on ppm? Aug 12 2009, 03:20 PM    ^Rampastein Meh, I don't visit PPM that often, about once ... Aug 12 2009, 03:48 PM Bittah Commander Well, here's another suggestion...
Move Small... Aug 12 2009, 10:31 PM Machine Actually I would love the tag "DiesInto=... Aug 13 2009, 01:37 AM  Lin Kuei Ominae How about the keys
UnitType.YellowSpeedPenalty=[F... Aug 14 2009, 08:08 PM CommanderSpartan I have a question, will you fix the pilots? Aug 16 2009, 02:38 AM CCHyper QUOTE Move SmallVisceroid= from [General] to Infan... Aug 24 2009, 11:07 PM Lin Kuei Ominae QUOTE (CCHyper @ Aug 25 2009, 12:07 AM) W... Aug 25 2009, 11:01 AM CCHyper Strange.
Ok, ill look into this too. Aug 25 2009, 05:11 PM Bittah Commander QUOTE (myeself)Have health bars (without the selec... Sep 17 2009, 11:06 PM Poskov These are all good ideas, but it would be nice if ... Jan 7 2010, 12:56 AM CCHyper I will not be altering the INIs themselfs, you mod... Jan 7 2010, 03:32 AM Darkstorm Yeah, it would be very irritating to transfer a mo... Jan 7 2010, 06:34 PM CCHyper HyperPatch is 2.03, with my additions and/or fixes... Jan 9 2010, 04:54 PM Devastator I'm thinking it's okay to post in THIS top... Apr 30 2010, 11:58 PM
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