QUOTE (Bittah Commander @ Aug 10 2009, 10:41 PM)

A first release of HyperPatch likely isn't far away... If modders who need to do certain hacks in Game.exe with a hex editor to get certain things to work for their mod decide to use it, they'll inevitably have to do those hacks again when they start using HyperPatch.
If they have to do these hacks again and again every time a new version of HyperPatch is released, it'll likely put people off
(and some hacks possibly can't even be done again because the offset to do them at has changed and there's no ASCII text to search for), so I'm making a list of known hacks which should be made modifyable in rules.ini in so mods that use HP will remain compatible with every new version of HP that'll be released. If anyone knows of any
known hacks
(this means there's either mods that already use them or you or someone else knows how to do the hack) I didn't add to this list, please post them.
- 32 facings
- Max tech levels
- DropPod infantry
- AllowHiResModes enabled by default
- SidebarCameoText default value (possibly make its default value modifiable in rules.ini)
- UnitActionLines default (this is not really important, but I'd suggest you either disable this by default or make its default value modifiable in rules.ini)
- IsScoreShuffle (enabled by default)
- Filenames (rules.ini, art.ini, tibsun.mix, expand01.mix, etc.; low priority since they can always be easily found and replaced via ASCII search)
- Theater names (low priority since they can always be easily found and replaced via ASCII search)
- Theater template extensions (.sno/.tem; low priority since they can always be easily found and replaced via ASCII search)
32 facingsOf course, these are planned.
Max tech levelsYes Johan, these will be added to the
MultiplayerDefualts section, aswell as all other controls for the pre game dialogs.
DropPod infantry
This will be customisable per
DropPodSuperWeaponType
AllowHiResModes enabled by default
Already done

SidebarCameoText default value
Same as Tech Level
UnitActionLines default value
Same as Tech Level
IsScoreShuffle (enabled by default)
Perhaps, we will see what people think of this first.
Filenames, Theater names & Theater template extensionsVERY low priority, people will just have to live with it for now. And thats final...
QUOTE (Machine @ Aug 11 2009, 01:41 AM)

Creagor unharcoded some text colors (sidebar text colors) by giving them an extra entry in RoO's rules.ini. Those colors where hardcoded to use some on the already existing colors on rules.ini, sharing them with other stuff.
Also droppod infantry, being separated from E1 and E2.
Yea, these colour limits are all planned to be removed, and to be house specific aswell.
DropPod InfantryTypes will be custom too, like ETS where you can also define a UnitType.
QUOTE (Bittah Commander @ Aug 11 2009, 02:40 AM)

The player colors come to mind (in the skirmish menu), along with their names; I'm not sure if there were any others.
I will expand the colour list array, to allow 16 overall colours, these all will be customisable