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> Production Anim Slowdown Bug
Bittah Commander
post Aug 8 2009, 05:20 PM
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For many players the production animation (gclock2.shp) causes the game to slow down when you build something cheap (apparently for some people this even slows the game down to an unbearable frame rate). I just ran a quick test and gave the clock animation fewer frames (17 instead of 55); as I expected it now doesn't slow the game at all anymore while playing on the 'Faster' gamespeed (gamespeed 5) and when playing with the fastest gamespeed, it only slowed the game down to about the rate of gamespeed 5 for a very short time (meaning this wouldn't be noticeable online).

While this could be a "sort-of fix", it'll obvoiusly look a bit odd when building more expensive things... So I was wondering whether it'd either be possible to find a way to keep the normal gclock2.shp anim from lagging the game or make it somehow drop frames when building cheaper buildings.


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SeekSomethingNew
post Aug 10 2009, 12:50 PM
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This is a strange little bug that no one has yet been able to solve.

VK put it down to DARKEN.SHP being drawn twice, but im not sure...


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Rampastring
post Aug 10 2009, 05:03 PM
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QUOTE (CCHyper @ Aug 10 2009, 03:50 PM) *
This is a strange little bug that no one has yet been able to solve.

VK put it down to DARKEN.SHP being drawn twice, but im not sure...

If I play with the WaveClass error-fix ddraw.dll, the game works generally about 200% faster and I also don't get this bug.

However, since the DLL seems to increase reconnection errors (at least for me), I usually don't use it and I do get this bug.

Also, disabling DirectDraw acceleration seems to have the same effect on the game as using the ddraw.dll (fixing this bug, fixing waveclass errors and making the game faster).

I'm not sure if this bug is related to these DirectDraw accelerations or if it's fixed just because the game works much faster than usually. But if they are related I think this information could be useful for you.

This post has been edited by ^Rampastein: Aug 10 2009, 05:07 PM


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Posts in this topic
- Bittah Commander   Production Anim Slowdown Bug   Aug 8 2009, 05:20 PM
- - CCHyper   QUOTE (^Rampastein @ Aug 10 2009, 06:03 P...   Aug 10 2009, 05:57 PM
- - Tore   This is the bug that has prevented me from playing...   Aug 10 2009, 07:39 PM
- - Bittah Commander   Seems VK is right... Darken.shp really is the main...   Aug 10 2009, 07:52 PM
|- - ^Rampastein   Thanks Bittah.. fixed the problem entirely for me ...   Aug 11 2009, 07:39 AM
|- - Lin Kuei Ominae   My assumption is, that for every tick the gclock2....   Aug 11 2009, 09:29 AM
- - CCHyper   QUOTE (Lin Kuei Ominae @ Aug 11 2009, 10...   Aug 11 2009, 11:52 AM
|- - ^Rampastein   QUOTE (CCHyper @ Aug 11 2009, 02:52 PM) T...   Aug 11 2009, 02:39 PM
- - Tore   I still experience slowdowns, the ddraw.dll gives ...   Aug 11 2009, 08:52 PM
- - Bittah Commander   Well, tbh the slowdown you experience seems to be ...   Aug 12 2009, 01:32 AM
- - CCHyper   So this is still something i have to take note of?   Aug 24 2009, 10:51 PM
- - Kakashi   I too have lag problems but not only when i constr...   Nov 30 2009, 11:48 AM
- - Styx221   Yup, like all build lag fixes ive tried it fixes i...   Apr 27 2010, 03:55 PM
|- - ^Rampastein   QUOTE (Styx221 @ Apr 27 2010, 06:55 PM) -...   Apr 27 2010, 04:27 PM
|- - Lin Kuei Ominae   @Styx221 Thanks for the detailed info. Seems like ...   Apr 28 2010, 10:32 AM
- - Devastator   I only had slowdowns when I had the ole' Ultim...   Apr 28 2010, 09:19 PM


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