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A few suggestions |
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Aug 8 2009, 09:00 AM
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Forum Administrator

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With the houses I found Firestorm actually DOES read the new houses and changes to existing houses (like groundspeed or whatever), but new houses just can't be made selectable in skirmish or multiplayer. Edit: Some more suggestions... - Fix the thief logic (currently the steal money logic seems to be broken)
- Get RadarInvisible to work for buildings (not sure whether it works for units or not, but I know it doesn't for buildings)
- Add the possibility for players to place beacons in multiplayer, which are visible to other players as well
- More damage stages for buildings
- The possibility for buildings to stop fuctioning when their health bar turns red
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Aug 10 2009, 12:47 PM
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Stealth Tank

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Favorite game: Tiberian Sun

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QUOTE (Bittah Commander @ Aug 8 2009, 10:00 AM)  With the houses I found Firestorm actually DOES read the new houses and changes to existing houses (like groundspeed or whatever), but new houses just can't be made selectable in skirmish or multiplayer. Edit: Some more suggestions... - Fix the thief logic (currently the steal money logic seems to be broken)
- Get RadarInvisible to work for buildings (not sure whether it works for units or not, but I know it doesn't for buildings)
- Add the possibility for players to place beacons in multiplayer, which are visible to other players as well
- More damage stages for buildings
- The possibility for buildings to stop fuctioning when their health bar turns red
- Thief actualy has no code to take credits from a house, but im sure this can be added
 - Im not too sure how RadarInvisible works, so this i cant comment on much...
- This is a nice feature i would like to add myself, its just if i can port it from YR...
- Damage Stages are something i always look into, once i find out what causes it, you can be sure it will be added
 - Now this is a good idea, you want them to shut down? So PowerPlant.Health=20% -> Turn Off Building?
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Posts in this topic
Bittah Commander A few suggestions Aug 5 2009, 12:50 AM CCHyper QUOTE (Bittah Commander @ Aug 5 2009, 01... Aug 5 2009, 01:04 AM Bittah Commander QUOTE (CCHyper @ Aug 5 2009, 03:04 AM) So... Aug 5 2009, 01:08 AM Darkstorm Planning a Sole Survivor mode for DTA I see, or at... Aug 5 2009, 03:37 AM Orac Actually, if there's room for me too add a sug... Aug 5 2009, 04:54 AM CCHyper QUOTE (Orac @ Aug 5 2009, 05:54 AM) Hyper... Aug 5 2009, 02:03 PM Bittah Commander A different palette for every building... Would be... Aug 7 2009, 02:19 AM CCHyper QUOTE (Bittah Commander @ Aug 7 2009, 03... Aug 7 2009, 10:05 AM Deathrider1991 The possibility for buildings to stop fuctioning w... Aug 10 2009, 04:08 PM CCHyper QUOTE (Deathrider1991 @ Aug 10 2009, 05:0... Aug 10 2009, 05:40 PM Deathrider1991 Oh, I thought I saw a post on PPmsite about that, ... Aug 10 2009, 05:56 PM ^Rampastein I don't think this small (re-)suggestion needs... Aug 11 2009, 08:01 AM CCHyper QUOTE (^Rampastein @ Aug 11 2009, 09:01 A... Aug 11 2009, 11:37 AM ^Rampastein QUOTE (CCHyper @ Aug 11 2009, 02:37 PM) S... Aug 11 2009, 02:48 PM Bittah Commander QUOTE (CCHyper @ Aug 11 2009, 01:37 PM) I... Aug 11 2009, 08:36 PM  ^Rampastein QUOTE (Bittah Commander @ Aug 11 2009, 11... Aug 12 2009, 12:57 PM CCHyper Indeedy...
Question though, do lasers crash YR? Aug 12 2009, 01:38 PM Lin Kuei Ominae no. They have fixed them afaik too. So if you can ... Aug 12 2009, 02:40 PM  ^Rampastein QUOTE (Lin Kuei Ominae @ Aug 12 2009, 05... Aug 12 2009, 02:56 PM   Lin Kuei Ominae Haven't you seen Hypers post on ppm? Aug 12 2009, 03:20 PM    ^Rampastein Meh, I don't visit PPM that often, about once ... Aug 12 2009, 03:48 PM Bittah Commander Well, here's another suggestion...
Move Small... Aug 12 2009, 10:31 PM Machine Actually I would love the tag "DiesInto=... Aug 13 2009, 01:37 AM  Lin Kuei Ominae How about the keys
UnitType.YellowSpeedPenalty=[F... Aug 14 2009, 08:08 PM CommanderSpartan I have a question, will you fix the pilots? Aug 16 2009, 02:38 AM CCHyper QUOTE Move SmallVisceroid= from [General] to Infan... Aug 24 2009, 11:07 PM Lin Kuei Ominae QUOTE (CCHyper @ Aug 25 2009, 12:07 AM) W... Aug 25 2009, 11:01 AM CCHyper Strange.
Ok, ill look into this too. Aug 25 2009, 05:11 PM Bittah Commander QUOTE (myeself)Have health bars (without the selec... Sep 17 2009, 11:06 PM Poskov These are all good ideas, but it would be nice if ... Jan 7 2010, 12:56 AM CCHyper I will not be altering the INIs themselfs, you mod... Jan 7 2010, 03:32 AM Darkstorm Yeah, it would be very irritating to transfer a mo... Jan 7 2010, 06:34 PM CCHyper HyperPatch is 2.03, with my additions and/or fixes... Jan 9 2010, 04:54 PM Devastator I'm thinking it's okay to post in THIS top... Apr 30 2010, 11:58 PM
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