
Forum Administrator

Group: Administrators
Posts: 1,340
Joined: 1-October 06
From: The Netherlands
Member No.: 5
Alliance: GDI
Favorite game: Tiberian Sun

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Earlier you asked me for suggestions for trigger actions; here's one (sort of):
Whenever the action of a trigger involves a house, you can only select a specific house for its parameter value, making it quite worthless in multiplayer. Would it be possible to make it so that house the trigger will have effect on will be the same house that caused the event? Right now for example a trigger that fires when a building is entered or captured will always affect all the players on the map, rather than just the player who entered/captured the building (this is the same problem the spy has btw).
Another thing I noticed is that in multiplayer the discovered by player event (which is really what I was thinking of when I started typing this post) doesn't actually trigger when the unit it's attached to has been revealed from under the shroud (like FinalSun's description says), but instead when it's destroyed. Would it be possible to fix this?
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