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SeekSomethingNew
post Jul 29 2009, 02:44 PM
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Stealth Tank
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HyperPatch Development Discussion #0002

Topic Theme: Debug File Logging and other features to help modders test builds...


This topic is about re enabling the debug logging feature what Westwood programmers used to monitor certain aspects of the game. Westwood orignaly had this logic hooked upto a 14" monitor next to the main monitor of the system, but in HyperPatch, it will write this information into a file called DEBUG.TXT in the same directory as the HyperPatch executable.

This features logs many, many things from the game, and can be helpful to the modder testing new edits.

What i want to get a hold of in this topic is what additions to this would you like to be logged in the file? And what other features would you like added to the game to allow some tasks to be done much quicker?

Example would be a reveal shroud keyboard shortcut command, so when you start a game, the shroud is cleared, or a feature where if you where testing a new super weapon, pressing a keyboard shortcut would grant you this. Of course you can put this in the RULES.INI so these features are dissabled when the mod build is finished.

-Hyper

This post has been edited by CCHyper: Aug 3 2009, 12:11 AM


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SeekSomethingNew
post Aug 2 2009, 08:00 PM
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Stealth Tank
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Favorite game: Tiberian Sun



QUOTE (^Rampastein @ Aug 2 2009, 12:37 PM) *
I don't like it if the menus get filled with useless multiplayer options. Also, I doubt that it's used that often and typing the TS path and the parameter takes only a few seconds.

Indeed, adding things into the game that people cant control annoys people, aswell as causes problems.


QUOTE (^Rampastein @ Aug 2 2009, 12:37 PM) *
I think TS would only write the DEBUG.txt when launched with -MPDEBUG?

Well, Thats possible, but i like to keep it away, because of the limits attached to -MPDEBUG visualy.


QUOTE (^Rampastein @ Aug 2 2009, 12:37 PM) *
@ Bittah's comment below - I thought you meant it as a debug feature for testing maps and AI, instead of a gameplay feature. I support it as long as it doesn't cause any sync/reconnection errors (Hyper said that it will disable LAN and WWOnline).

Correct, all these options, "Debuging", is so that you can test features. It will disable online, network and campaign play.


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