This is not directly related to the topic, but how about adding a "AudioVisual.ExtraBuildingLight=[floating point]" key to the game (ExtraBuildingLight to the AudioVisual section)? It would help darker maps like the two spotlighted MP maps on my signature and many others (as far as I remember some TI maps are also having very dark buildings, at least in my opinion. Don't know if the staff thinks the same). The key could work like the other Extra light keys.
Also, would it be possible to make the maps' lighting settings affect buildings (see
this)
QUOTE (The DvD)
When the engine switches to the ion storm mode, all terrain and objects, regardless of what palette they use will use the hue set in the ion storm map lighting settings. Obviously something was 'switched on' when the ion storm started.
I wonder if it would be possible to modify the game so that this is 'switched on' in normal gameplay too.. It would certainly make the game look much better!
This post has been edited by ^Rampastein: Aug 4 2009, 11:41 AM