IPB

Welcome Guest ( Log In | Register )


> #0003 -- BuildingTypes and related bugs
SeekSomethingNew
post Jul 31 2009, 05:20 PM
Post #1

Stealth Tank
Group Icon

Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun



HyperPatch Development Discussion #0003

Topic Theme: Adding possible new logic's to BuildingTypes, fixing existing bug and moving some global values to BuildingTypes.

This topic is for everything related to BuildingTypes, what new things would you like to see? What bugs would you like to be fixed? And what global values (eg. SpotlightAngle= for example) moved to BuildingTypes to have a wider arrange of visual effects and logic's

-Hyper

This post has been edited by CCHyper: Aug 3 2009, 12:12 AM


--------------------
Go to the top of the page
 
: | +Quote Post
 
Start new topic
Replies
Bittah Commander
post Aug 1 2009, 01:05 PM
Post #2


Forum Administrator
Group Icon

Group: Administrators
Posts: 1,340
Joined: 1-October 06
From: The Netherlands
Member No.: 5
Alliance: GDI
Favorite game: Tiberian Sun



I was thinking of 16 facings because the ships in RA1 have it... Also, if you have the normal 8 facings and you'd add facing in between all of those facings, you'd have a perfectly round rotation for as far as I can tell.


--------------------
Go to the top of the page
 
: | +Quote Post



Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 13th May 2025 - 01:31 AM


XGhozt.com