QUOTE (Bittah Commander @ Aug 1 2009, 02:23 AM)

maybe even also 16 facings for SHP units.
This doesn't work as you need the 8 main directions and the remaining 8 frames can't be arranged to make a round rotation.
I think we let Hyper decide how and if he implements the 32 facings animated turret. He now knows for what and how it's needed so i think he can find a good solution.
@Machine: The upgrade stuff is a really great idea. Also the way you intend it to work seems extremely versatile. I hope Hyper can implement this.
I just wonder what would happen if you have a building with 1x1 foundation and then add a 3x3 upgrade on it. Though maybe the foundation could be ignored as soon as the game reads the upgrade logic.
This post has been edited by Lin Kuei Ominae: Aug 1 2009, 08:55 AM