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> #0003 -- BuildingTypes and related bugs
SeekSomethingNew
post Jul 31 2009, 05:20 PM
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HyperPatch Development Discussion #0003

Topic Theme: Adding possible new logic's to BuildingTypes, fixing existing bug and moving some global values to BuildingTypes.

This topic is for everything related to BuildingTypes, what new things would you like to see? What bugs would you like to be fixed? And what global values (eg. SpotlightAngle= for example) moved to BuildingTypes to have a wider arrange of visual effects and logic's

-Hyper

This post has been edited by CCHyper: Aug 3 2009, 12:12 AM


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Bittah Commander
post Aug 1 2009, 01:23 AM
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It shouldn't be a problem if the tilting frames are optional... And it would indeed also be better if there'd be an option between 32 and 8 facings (and maybe even also 16 facings) for SHP units.
By the way... When making an SHP unit with a lot of facings, isn't it just reordering the frames after rendering them (if that's even necessary) which takes a lot of work (although FAFAIK the frames can be rendered in the exact order they need to be in)?


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