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> #0003 -- BuildingTypes and related bugs
SeekSomethingNew
post Jul 31 2009, 05:20 PM
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HyperPatch Development Discussion #0003

Topic Theme: Adding possible new logic's to BuildingTypes, fixing existing bug and moving some global values to BuildingTypes.

This topic is for everything related to BuildingTypes, what new things would you like to see? What bugs would you like to be fixed? And what global values (eg. SpotlightAngle= for example) moved to BuildingTypes to have a wider arrange of visual effects and logic's

-Hyper

This post has been edited by CCHyper: Aug 3 2009, 12:12 AM


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Bittah Commander
post Jul 31 2009, 05:54 PM
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One thing that'd surely be useful is if building would accept all flags units do, aside from movement related flags (like speed, locomotor, speedtype, etc.).
That way you could for example have buildings which deploy into another one and then back into itself; this could be a productive and defensive mode for example.
Other than that I can only think of a couple Art.ini flags; StartFiringFrame FiringSyncFrame1 and FiringSyncFrame2 (and also have the firing frames work when firing a SW... Although that should happen already if the EMP SW logic is used). The "Stand" anim could be useful as well (as an idle anim), although it doesn't even work for units...


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