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> #0001 -- ThirdSide And More...
SeekSomethingNew
post Jul 28 2009, 05:33 PM
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Favorite game: Tiberian Sun



HyperPatch Development Discussion #0001

Alright, first discussion topic of the sub forum!


Topic Theme: Adding full support for more than two houses into the game engine.

Ok then, now how should i go about coding this up? Remember this includes everything that is house related, Loading Screens, Sidebars, EVA Speech and so on. There are many ways to do so, but i want to hear what works best for the modders themselfs! smile.gif

Remember to think simple, while try to expanded as many hardcoded problems as we can. I can add new INI keys to HouseTypes, so if you wish, you can suggest a full list of keys to be definable on the HouseType in the INI.

Have fun and remember, its just a game at the end of the day, dont take it too seriously!

Basically anything goes here, as long as your polite and respectful to peoples views and to myself, i wont take action towards you like deleting your posts or even getting you banned from the Tiberium Web forums itself if it has to come to that. I want to lay them rules down in the first post, and i hope people stick to this.

-Hyper

This post has been edited by CCHyper: Aug 3 2009, 12:12 AM


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SeekSomethingNew
post Jul 30 2009, 04:24 PM
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Stealth Tank
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Favorite game: Tiberian Sun



QUOTE (Bittah Commander @ Jul 30 2009, 03:59 PM) *
By the way, I've assigned Cost= to a house before (to reduce the cost of everything for testing purposes)... Works flawlessly smile.gif

Good to know, something less for me to hack! xD


QUOTE (Lin Kuei Ominae @ Jul 30 2009, 04:06 PM) *
No, the veteran bonuses are global and the same for all sides too.
I think you mixed that up with the country specific bonuses where you can adjust the sides Airspeed, Armor, Cost, GroundSpeed, ROF, BuildTime. This was used to give the same unit different properties on different subfactions.
In TS they seem to exist already, as they stand already in rules.ini and game.exe but are unused. It should be tested if these work already.

I think Johans above post proves these work, but i will take your word, they need extensive testing.


QUOTE (Lin Kuei Ominae @ Jul 30 2009, 04:06 PM) *
If the BuildingType specific ones overwrite the global ones, it would be ok.

It does indeed work as a overwrite. If the key on the BuildingType exists, then it will ignore the HouseType one, and in trn the global one.


QUOTE (Lin Kuei Ominae @ Jul 30 2009, 04:06 PM) *
A key which sets the number of escaping units could be also useful.

BuildingType.CrewNumberA=[Byte 0-255]

So you can restrict the escaping units to 1 engineer on a conyard.

Sure, but i would have to limit this for logic sake, otherwise we might run into spawn problems. So 5 for InfantryTypes, 1 for UnitTypes.


QUOTE (Lin Kuei Ominae @ Jul 30 2009, 04:06 PM) *
I'm not sure if possible but how about a key which sets the range of health the escaping units have?

BuildingType.CrewHealth=[Byte 0-100%]

the escaping units would then have a random health from CrewHealth to 100% (e.g. CrewHealth=100 would mean all escaping units have full strength; 0 a random health between dead and full strength)

This could be possible, but hard. Also why dead? i think between 25 and 100 is good.


QUOTE (Lin Kuei Ominae @ Jul 30 2009, 04:06 PM) *
Unfortunately it only gives some kind of priority list, where the aircraft prefers to use the specified entries when searching automatically for a helipad. But when ordered manualy it can land on other helipads too.

E.g. a GDI harv with Dock=GDIREFN could still dock on a Nod refinery. Or the GDI orca can land and reload on Nod helipads too.

This should be fixed to be really exclusive, so if the unit doesn't has a certain building in this list it really can't dock with it.

Ill look into it, but priority lists... thats new to me, something i know nothing about im affraid.


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Posts in this topic
- CCHyper   #0001 -- ThirdSide And More...   Jul 28 2009, 05:33 PM
- - Aro   I'm not entirely sure on what to say as I...   Jul 28 2009, 05:42 PM
- - CCHyper   Well, allowing sidebars for a infinite amount of h...   Jul 28 2009, 05:48 PM
- - Bittah Commander   In my opinion the most practical way to do this wo...   Jul 28 2009, 06:16 PM
- - Python   A new mod ... excellent! Can't wait to ...   Jul 28 2009, 06:26 PM
- - CCHyper   Python, its not a mod HyperPatch is unofficial p...   Jul 28 2009, 06:52 PM
- - Python   Ah I see.   Jul 28 2009, 06:56 PM
- - Team Black   this is a good idea. Personally I think side-speci...   Jul 28 2009, 09:16 PM
- - Aro   A simple tag for the .ini files to specify a certa...   Jul 29 2009, 01:04 AM
|- - ^Rampastein   I agree with Bittah, making it work like it alread...   Jul 29 2009, 09:17 AM
|- - Lin Kuei Ominae   Bittah's Idea to expand the Houses and move so...   Jul 29 2009, 01:50 PM
- - CCHyper   QUOTE (Bittah Commander @ Jul 28 2009, 07...   Jul 29 2009, 02:20 PM
|- - ^Rampastein   QUOTE (CCHyper @ Jul 29 2009, 05:20 PM) T...   Jul 29 2009, 03:41 PM
|- - Bittah Commander   QUOTE (CCHyper @ Jul 29 2009, 04:20 PM) H...   Jul 29 2009, 07:23 PM
|- - Lin Kuei Ominae   QUOTE (CCHyper @ Jul 29 2009, 02:20 PM) H...   Jul 29 2009, 10:16 PM
|- - ^Rampastein   QUOTE (Lin Kuei Ominae @ Jul 30 2009, 01...   Jul 30 2009, 06:23 AM
- - CCHyper   QUOTE (^Rampastein @ Jul 29 2009, 04:41 P...   Jul 29 2009, 07:12 PM
- - CCHyper   Ill add support for 768 only, any higher and the c...   Jul 29 2009, 09:04 PM
- - Orac   Oh shi- this is all beautiful.   Jul 30 2009, 05:31 AM
- - Bittah Commander   Yes, it works... But it doesn't just affect th...   Jul 30 2009, 10:21 AM
- - CCHyper   QUOTE (Lin Kuei Ominae @ Jul 29 2009, 11...   Jul 30 2009, 01:19 PM
|- - Lin Kuei Ominae   QUOTE (CCHyper @ Jul 30 2009, 02:19 PM) D...   Jul 30 2009, 03:06 PM
- - Bittah Commander   Dock= only assigns a preferred docking building, b...   Jul 30 2009, 02:59 PM
- - Bittah Commander   On a side-note, would it be possible to make it so...   Jul 30 2009, 04:49 PM
|- - Lin Kuei Ominae   I'm so glad that my beloved tibweb is more act...   Jul 30 2009, 09:53 PM
- - CCHyper   QUOTE (Bittah Commander @ Jul 30 2009, 05...   Jul 31 2009, 11:30 AM
- - Bittah Commander   QUOTE (CCHyper @ Jul 31 2009, 01:30 PM) S...   Jul 31 2009, 02:31 PM
- - CCHyper   QUOTE (Bittah Commander @ Jul 31 2009, 03...   Jul 31 2009, 04:43 PM
- - Dubzac   i think this stuff above is fantastic. but try and...   Aug 14 2009, 10:25 PM


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