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> #0001 -- ThirdSide And More...
SeekSomethingNew
post Jul 28 2009, 05:33 PM
Post #1

Stealth Tank
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Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun



HyperPatch Development Discussion #0001

Alright, first discussion topic of the sub forum!


Topic Theme: Adding full support for more than two houses into the game engine.

Ok then, now how should i go about coding this up? Remember this includes everything that is house related, Loading Screens, Sidebars, EVA Speech and so on. There are many ways to do so, but i want to hear what works best for the modders themselfs! smile.gif

Remember to think simple, while try to expanded as many hardcoded problems as we can. I can add new INI keys to HouseTypes, so if you wish, you can suggest a full list of keys to be definable on the HouseType in the INI.

Have fun and remember, its just a game at the end of the day, dont take it too seriously!

Basically anything goes here, as long as your polite and respectful to peoples views and to myself, i wont take action towards you like deleting your posts or even getting you banned from the Tiberium Web forums itself if it has to come to that. I want to lay them rules down in the first post, and i hope people stick to this.

-Hyper

This post has been edited by CCHyper: Aug 3 2009, 12:12 AM


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SeekSomethingNew
post Jul 29 2009, 09:04 PM
Post #2

Stealth Tank
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Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun



Ill add support for 768 only, any higher and the code starts to get very big...


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Posts in this topic
- CCHyper   #0001 -- ThirdSide And More...   Jul 28 2009, 05:33 PM
- - Aro   I'm not entirely sure on what to say as I...   Jul 28 2009, 05:42 PM
- - CCHyper   Well, allowing sidebars for a infinite amount of h...   Jul 28 2009, 05:48 PM
- - Bittah Commander   In my opinion the most practical way to do this wo...   Jul 28 2009, 06:16 PM
- - Python   A new mod ... excellent! Can't wait to ...   Jul 28 2009, 06:26 PM
- - CCHyper   Python, its not a mod HyperPatch is unofficial p...   Jul 28 2009, 06:52 PM
- - Python   Ah I see.   Jul 28 2009, 06:56 PM
- - Team Black   this is a good idea. Personally I think side-speci...   Jul 28 2009, 09:16 PM
- - Aro   A simple tag for the .ini files to specify a certa...   Jul 29 2009, 01:04 AM
|- - ^Rampastein   I agree with Bittah, making it work like it alread...   Jul 29 2009, 09:17 AM
|- - Lin Kuei Ominae   Bittah's Idea to expand the Houses and move so...   Jul 29 2009, 01:50 PM
- - CCHyper   QUOTE (Bittah Commander @ Jul 28 2009, 07...   Jul 29 2009, 02:20 PM
|- - ^Rampastein   QUOTE (CCHyper @ Jul 29 2009, 05:20 PM) T...   Jul 29 2009, 03:41 PM
|- - Bittah Commander   QUOTE (CCHyper @ Jul 29 2009, 04:20 PM) H...   Jul 29 2009, 07:23 PM
|- - Lin Kuei Ominae   QUOTE (CCHyper @ Jul 29 2009, 02:20 PM) H...   Jul 29 2009, 10:16 PM
|- - ^Rampastein   QUOTE (Lin Kuei Ominae @ Jul 30 2009, 01...   Jul 30 2009, 06:23 AM
- - CCHyper   QUOTE (^Rampastein @ Jul 29 2009, 04:41 P...   Jul 29 2009, 07:12 PM
- - Orac   Oh shi- this is all beautiful.   Jul 30 2009, 05:31 AM
- - Bittah Commander   Yes, it works... But it doesn't just affect th...   Jul 30 2009, 10:21 AM
- - CCHyper   QUOTE (Lin Kuei Ominae @ Jul 29 2009, 11...   Jul 30 2009, 01:19 PM
|- - Lin Kuei Ominae   QUOTE (CCHyper @ Jul 30 2009, 02:19 PM) D...   Jul 30 2009, 03:06 PM
- - Bittah Commander   Dock= only assigns a preferred docking building, b...   Jul 30 2009, 02:59 PM
- - CCHyper   QUOTE (Bittah Commander @ Jul 30 2009, 03...   Jul 30 2009, 04:24 PM
- - Bittah Commander   On a side-note, would it be possible to make it so...   Jul 30 2009, 04:49 PM
|- - Lin Kuei Ominae   I'm so glad that my beloved tibweb is more act...   Jul 30 2009, 09:53 PM
- - CCHyper   QUOTE (Bittah Commander @ Jul 30 2009, 05...   Jul 31 2009, 11:30 AM
- - Bittah Commander   QUOTE (CCHyper @ Jul 31 2009, 01:30 PM) S...   Jul 31 2009, 02:31 PM
- - CCHyper   QUOTE (Bittah Commander @ Jul 31 2009, 03...   Jul 31 2009, 04:43 PM
- - Dubzac   i think this stuff above is fantastic. but try and...   Aug 14 2009, 10:25 PM


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