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> #0002 -- Debug File Logging & Helpful Features
SeekSomethingNew
post Jul 29 2009, 02:44 PM
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HyperPatch Development Discussion #0002

Topic Theme: Debug File Logging and other features to help modders test builds...


This topic is about re enabling the debug logging feature what Westwood programmers used to monitor certain aspects of the game. Westwood orignaly had this logic hooked upto a 14" monitor next to the main monitor of the system, but in HyperPatch, it will write this information into a file called DEBUG.TXT in the same directory as the HyperPatch executable.

This features logs many, many things from the game, and can be helpful to the modder testing new edits.

What i want to get a hold of in this topic is what additions to this would you like to be logged in the file? And what other features would you like added to the game to allow some tasks to be done much quicker?

Example would be a reveal shroud keyboard shortcut command, so when you start a game, the shroud is cleared, or a feature where if you where testing a new super weapon, pressing a keyboard shortcut would grant you this. Of course you can put this in the RULES.INI so these features are dissabled when the mod build is finished.

-Hyper

This post has been edited by CCHyper: Aug 3 2009, 12:11 AM


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Bittah Commander
post Jul 29 2009, 07:37 PM
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It would be useful if that when you'd run TS in debug mode, it'd be windowed by default and there'd be a command prompt window open next to it, showing all the debug text (which'll later be exported to a text file).

Maybe also give the option to chose exactly what to debug... For example a specific ini file, the mix files (so you see which file the game is loading) or stuff within game.exe (for us modders who like to mess around in game.exe with a hex editor and yourself of course).

A map reveal command would indeed also be useful, but I think it would be even more useful if it'd be a multiplayer option (so you'll be able to enable or disable shroud before the game starts).
Being able to modify rules.ini and test without having to restart the game would also save some time of course, but I guess modders could just modify a test map for that instead. But being able to modify an ini and then test without even having to restart a skirmish game would be completely awesome of course tongue.gif


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