QUOTE (Python @ Jul 23 2009, 06:36 PM)

- EA promises better videos. No more blue screens, only action. Commanders featured will not be passive. The tone of the videos will be much more serious and mature.
Sounds better this time.
QUOTE (Python @ Jul 23 2009, 06:36 PM)

- The gameplay is much closer to an RPG, where in every fight, multiplayer or singleplayer, the experience will be won, and units will be improved. Also, the new unit "The Crawler" will play a very important role, it will be the battlecamp, and all units will be drawn to it. If the Crawler is destroyed, another one will arrive on the map in a safe place, like a FPS. During Crawler respawns, you get to choose it's class: Offensive, defensive, or utilitarian.
For me a respawning base unit sounds like a bad idea for gameplay (and it also sounds too newb-friendly).
QUOTE (Python @ Jul 23 2009, 06:36 PM)

- Tiberium is harvested by a facility on a control point. I wonder if that means no more harvesters ... ?
If there are mobile bases, I think that mobile refineries (...) would've been a better idea than ditching the old system entirely. However I'll see how the resource system turns out before criticizing it too much.
QUOTE (Python @ Jul 23 2009, 06:36 PM)

- Scrin are no longer a playable faction and will not be explored again.
I can understand that EA doesn't want to mess with Scrin again (due to communities' criticism), but it would've been better to leave them after TW added them. I hope the story will explain the Scrin' disappearance.
QUOTE (Python @ Jul 23 2009, 06:36 PM)

- The Forgotten will be present, but will not play a major role in the game. They will be neutral. You will be able to fight them for experience, or team up with them for their use.
Not much to comment. I liked the Forgotten as a non-playable side in TS, but in TW they were boring, there were no neutral mutants around and the only thing the player could do with them was to buy them from some random civilian structure.
QUOTE (Python @ Jul 23 2009, 06:36 PM)

- GDI and Nod will be the only playable factions this time around. There will be no less than 80 units per side.
80 sounds much more than enough. I wonder how they're going to balance all the 160 units (without making many units with similar roles).
QUOTE (Python @ Jul 23 2009, 06:36 PM)

- The Crawler unit will be able to fly.
Imagine a flying MCV. There are "air units" for a reason
Although it could be good for some specific Crawler roles (defensive, offensive etc).
QUOTE (Python @ Jul 23 2009, 06:36 PM)

- The game is mainly focused on multiplayer, specifically 5 vs. 5 applications.
5v5 sounds good, but while they're concentrating on MP I also want to see a good SP campaign (tbh even the older C&Cs are mainly focused on multiplayer, except for C&C95 & RA1 with their massive amount of single-player missions ("New Missions")).
This post has been edited by ^Rampastein: Jul 24 2009, 09:57 AM