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Aztek985
post Jul 23 2009, 03:36 PM
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Magazines PC Powerplay and PC Jeux released huge details this week about Command & Conquer 4. Here are some details.

From PCJEUX:

- Command & Conquer 4 will be the last C&C Tiberium game ever, after it's 15 year saga. EA is not ruling out the possibility of more games in the C&C franchise however.

- EA promises better videos. No more blue screens, only action. Commanders featured will not be passive. The tone of the videos will be much more serious and mature.

- The gameplay is much closer to an RPG, where in every fight, multiplayer or singleplayer, the experience will be won, and units will be improved. Also, the new unit "The Crawler" will play a very important role, it will be the battlecamp, and all units will be drawn to it. If the Crawler is destroyed, another one will arrive on the map in a safe place, like a FPS. During Crawler respawns, you get to choose it's class: Offensive, defensive, or utilitarian.

- Tiberium is harvested by a facility on a control point. I wonder if that means no more harvesters ... ?


From PC Powerplay:

- Scrin are no longer a playable faction and will not be explored any further. Scrin expansion will be possible however.

- The Forgotten will be present, but will not play a major role in the game. They will be neutral. You will be able to fight them for experience, or team up with them as allies.

- GDI and Nod will be the only playable factions this time around. There will be no less than 80 units per side.

- Support class crawlers can fly (The GDI support crawler is actually that large GDI aircraft from the mag's scanned pictures)

- The game is primarily focused around 5v5 objective based multiplayer.

- EA promises that the C&C world is not finished, C&C4 will just complete the story of Kane. You will learn who he is, where he comes from, and why he cares so much about Tiberium.

- There will be an application for your mobile.

- The Horizontal UI bar is not yet complete.


Also, since I seem to have not posted this yet, EA also announced to be able to play C&C4, you must be online at all times. So if you plan on playing C&C4 without an internet connection you better think again. Also, C&C4 will support DirectX 11!

Here are 11 new screenshots scanned from both of the magazines.






Thanks to 2kool4u526 and his thread for bringing this to my attention!


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Rampastring
post Jul 23 2009, 06:46 PM
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QUOTE (Python @ Jul 23 2009, 06:36 PM) *
- EA promises better videos. No more blue screens, only action. Commanders featured will not be passive. The tone of the videos will be much more serious and mature.

Sounds better this time.
QUOTE (Python @ Jul 23 2009, 06:36 PM) *
- The gameplay is much closer to an RPG, where in every fight, multiplayer or singleplayer, the experience will be won, and units will be improved. Also, the new unit "The Crawler" will play a very important role, it will be the battlecamp, and all units will be drawn to it. If the Crawler is destroyed, another one will arrive on the map in a safe place, like a FPS. During Crawler respawns, you get to choose it's class: Offensive, defensive, or utilitarian.

For me a respawning base unit sounds like a bad idea for gameplay (and it also sounds too newb-friendly).
QUOTE (Python @ Jul 23 2009, 06:36 PM) *
- Tiberium is harvested by a facility on a control point. I wonder if that means no more harvesters ... ?

If there are mobile bases, I think that mobile refineries (...) would've been a better idea than ditching the old system entirely. However I'll see how the resource system turns out before criticizing it too much.
QUOTE (Python @ Jul 23 2009, 06:36 PM) *
- Scrin are no longer a playable faction and will not be explored again.

I can understand that EA doesn't want to mess with Scrin again (due to communities' criticism), but it would've been better to leave them after TW added them. I hope the story will explain the Scrin' disappearance.
QUOTE (Python @ Jul 23 2009, 06:36 PM) *
- The Forgotten will be present, but will not play a major role in the game. They will be neutral. You will be able to fight them for experience, or team up with them for their use.

Not much to comment. I liked the Forgotten as a non-playable side in TS, but in TW they were boring, there were no neutral mutants around and the only thing the player could do with them was to buy them from some random civilian structure.
QUOTE (Python @ Jul 23 2009, 06:36 PM) *
- GDI and Nod will be the only playable factions this time around. There will be no less than 80 units per side.

80 sounds much more than enough. I wonder how they're going to balance all the 160 units (without making many units with similar roles).
QUOTE (Python @ Jul 23 2009, 06:36 PM) *
- The Crawler unit will be able to fly.

Imagine a flying MCV. There are "air units" for a reason roll.gif

Although it could be good for some specific Crawler roles (defensive, offensive etc).
QUOTE (Python @ Jul 23 2009, 06:36 PM) *
- The game is mainly focused on multiplayer, specifically 5 vs. 5 applications.

5v5 sounds good, but while they're concentrating on MP I also want to see a good SP campaign (tbh even the older C&Cs are mainly focused on multiplayer, except for C&C95 & RA1 with their massive amount of single-player missions ("New Missions")).

This post has been edited by ^Rampastein: Jul 24 2009, 09:57 AM


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