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> Viceroid, not Visceroid
Poskov
post Jun 5 2009, 08:00 AM
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Does anyone have the Viceroid from TD converted into TS?

Because I have it if anyone need it.


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Poskov
post Jun 10 2009, 06:09 AM
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Yeah, would someone check this out for me?


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H.U.N.K
post Jun 10 2009, 02:38 PM
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QUOTE (Poskov @ Jun 10 2009, 07:09 AM) *
Yeah, would someone check this out for me?

I tell you a simple... There isn't any art entries for visceroid... But I can try and see what happens when you duplicate Visceroid rules.ini entry.
Edit: I tried to duplicate Visceroid rules.ini entry... And make it also builable to test it... But next things was problems:
-You CAN'T build it. Even if it's buildable
-If you add AllowedToStartInMultiplayer=yes tag in there... The game freezes in loading screen without giving any error messages.
It could be in engine or then it could be that I tried it in my modded Firestorm... Anyways... I can guess that it doesn't work...
Or then it could be that
'SmallVisceroid=yes'
and/or
'LargeVisceroid=yes'
Well... Anyways... It was interesting to test it... And good luck with your future projects if you have any.

This post has been edited by H.U.N.K: Jun 10 2009, 02:46 PM


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Lin Kuei Ominae
post Jun 11 2009, 10:26 PM
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^^you must have done something wrong H.U.N.K.
-visceroids can be made buildable
-the special keys which make them cycle through their anim are LargeVisceroid=yes and SmallVisceroid=yes (both work)

This post has been edited by Lin Kuei Ominae: Jun 11 2009, 10:26 PM


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