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> TS The Entrance to Pandemonium (2-5)
Q45
post Mar 29 2009, 07:43 PM
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Minigunner
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From: Tampere, Finland
Member No.: 1,521
Alliance: Nod
Favorite game: Tiberian Sun



So, here comes my next map. It's a multiplayer map for five players. It has a dry orange lighting in it. The map starts at night, but the sun rises after a while. I recommend you to check the repeat box in your sound options, because I chose the good songs for both night and day to create a good atmosphere.

All the tiberium is located between players, and in the middle of every tiberium field is a pyramid, which can be captured. This way you can gain control of the field.

There is quite much to do in this map. There are four "ancient mysteries" waiting to be revealed. Complete them all and the gates of Pandemonium shall open... fear.gif
There is also a civilian base in the middle of the map, and it's full of choppers. Don't go too close, or they'll start attacking your base and harvesters.





Attached File  The_Entrance_to_Pandemonium.ZIP ( 271.51K ) Number of downloads: 428


This post has been edited by Q45: Apr 19 2009, 06:14 PM


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SeekSomethingNew
post May 7 2009, 07:38 PM
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Stealth Tank
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Favorite game: Tiberian Sun



This has to be one of the most eye catching maps i have seen in all my godly years of being in this community, and that's long...

Give your self a pat on the back, becuase you made me download a map for once in over 2 years! wink1.gif

Post this at PPM to!


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Rampastring
post May 8 2009, 10:39 AM
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Tick Tank
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Favorite game: Tiberian Sun



I just played the map.. and here's my review:

Lighting: 8 / 10; Although it was quite simple, I liked the feel of it. The light around the tiberium fields/veinhole monsters was very good, I couldn't notice any blockyness or other negative things. You, however, should've used some negative lightposts in some areas (like in the narrow passages between the cliffs).

Detail: 9 / 10; Not much to say here; the detailing was great.

Gameplay: 8 / 10; The map is well balanced. It's quite easy to defend in the map, however since all of the tiberium is located between the players, turtling is quite hard. There was one annoying thing in the start of the game; the civilian harpies attacked me when I had just built a Power Plant and a Hand of Nod, and killed my starting units, even though I didn't go close to the civilians. After that the harpies reloaded their ammunition and started attacking my harvesters while I still had nothing to counter them with. I tried building SAMs against them, however they did nothing since the players' units/base defenses don't shoot the Neutral house automatically.

Layout: 9 / 10; A well planned, balanced layout. Although it's symmetric, the cliffs and other things are placed so that it doesn't look too symmetric.

Triggers / other things: 8/10; I completed a few of the "ancient mysteries" without using FinalSun at all, however when I was rushing the last AI player I decided to take a look at the map in FinalSun. And it seemed that had completed all of the ancient mysteries expect for the "Osama killed" one. I saw Osama running once near the bridge, however then he got either killed or just disappeared. I made sure that I had completed the other mysteries, but I couldn't find Osama anywhere, and because of that I couldn't open the gates of Pandemonium. Anyway, the mysteries contained nice surprises, like the Ion Storm and other things.

Overall: 8.4 / 10. An awesome map which certainly deserves the spotlight. I had fun against the AI and against human players it would be even more fun, since the AI doesn't use the capturable pyramids and other things in the map. With a bit more of negative lightposts, less aggressive civilians and working mysteries I would give it a rating of about 10. smile.gif

Keep up the good work wink1.gif

This post has been edited by ^Rampastein: May 8 2009, 10:44 AM


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Posts in this topic
- Q45   TS The Entrance to Pandemonium (2-5)   Mar 29 2009, 07:43 PM
- - Orac   Downloaded. You, Sir, are a genius.   Mar 29 2009, 07:54 PM
- - BloodReign   Someone has been playing doom a lot lately   Mar 30 2009, 01:44 AM
- - Q45   QUOTE (Orac @ Mar 29 2009, 10:54 PM) You,...   Mar 30 2009, 08:46 AM
|- - Lin Kuei Ominae   that's a really nice looking map. good job...   Mar 30 2009, 02:12 PM
||- - ^Rampastein   Looks just awesome. I like the idea of capturing p...   Mar 30 2009, 06:00 PM
|- - Blackhand Commando   AWESOME! this is one of the greatest maps I EV...   May 5 2009, 04:00 PM
- - The Raven   Hmm, I'm impressed. Excellent map.   Mar 31 2009, 02:27 AM
- - Nintyuk   Spotlight?   Mar 31 2009, 11:09 AM
- - Aro   Someone care to tell me why this hasn't been s...   Apr 28 2009, 03:30 AM
|- - ^Rampastein   I guess that either a) Team Black has been lazy ...   Apr 28 2009, 12:49 PM
|- - Ixith   QUOTE (Aro @ Apr 27 2009, 11:30 PM) Someo...   Apr 28 2009, 11:00 PM
- - Crash   Could we please hire someone with sufficent judgin...   Apr 28 2009, 08:47 PM
- - Aro   QUOTE "Someone care to tell me why there isn...   Apr 30 2009, 02:19 AM
- - Dudeinabox   Gratz on spotlight   May 2 2009, 05:34 PM
- - Scorch   THIS. IS. AMAZING. I love it!   May 3 2009, 02:50 AM
- - Q45   Thanks everyone! And btw, it would be great ...   May 3 2009, 09:15 AM
|- - ^Rampastein   I think I'll write an in-game review of this m...   May 4 2009, 01:26 PM
- - jadems   The map looks great, but I have next to nothing kn...   May 4 2009, 09:53 PM
- - Q45   Thanks for the review! That harpy thing was w...   May 8 2009, 12:40 PM
- - Team Black   Hardcore! spotlighted! oh wait, it's...   May 9 2009, 06:49 AM


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