I just played the map.. and here's my review:
Lighting: 8 / 10; Although it was quite simple, I liked the feel of it. The light around the tiberium fields/veinhole monsters was very good, I couldn't notice any blockyness or other negative things. You, however, should've used some negative lightposts in some areas (like in the narrow passages between the cliffs).
Detail: 9 / 10; Not much to say here; the detailing was great.
Gameplay: 8 / 10; The map is well balanced. It's quite easy to defend in the map, however since all of the tiberium is located between the players, turtling is quite hard. There was one annoying thing in the start of the game; the civilian harpies attacked me when I had just built a Power Plant and a Hand of Nod, and killed my starting units, even though I didn't go close to the civilians. After that the harpies reloaded their ammunition and started attacking my harvesters while I still had nothing to counter them with. I tried building SAMs against them, however they did nothing since the players' units/base defenses don't shoot the Neutral house automatically.
Layout: 9 / 10; A well planned, balanced layout. Although it's symmetric, the cliffs and other things are placed so that it doesn't look too symmetric.
Triggers / other things: 8/10; I completed a few of the "ancient mysteries" without using FinalSun at all, however when I was rushing the last AI player I decided to take a look at the map in FinalSun. And it seemed that had completed all of the ancient mysteries expect for the
"Osama killed" one. I saw Osama running once near the bridge, however then he got either killed or just disappeared. I made sure that I had completed the other mysteries, but I couldn't find Osama anywhere, and because of that I couldn't open the gates of Pandemonium. Anyway, the mysteries contained nice surprises, like the Ion Storm and other things.Overall: 8.4 / 10. An awesome map which certainly deserves the spotlight. I had fun against the AI and against human players it would be even more fun, since the AI doesn't use the capturable pyramids and other things in the map. With a bit more of negative lightposts, less aggressive civilians and working mysteries I would give it a rating of about 10.
Keep up the good work
This post has been edited by ^Rampastein: May 8 2009, 10:44 AM