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> Cabal Fusion Reactor [TS 4x4], Origional by daTSchickinhed
Creagor
post Nov 5 2006, 03:15 PM
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Alliance: GDI
Favorite game: Tiberian Sun



Okay.. It's done. I'll have the coding in a bit. It's for cabal, however you may use it as you wish. In the zip is a readme file, the buildup, an active animation, and the structure itself. I hope you like it. It took me the better part of six hours doing this. I had to edit each and every frame not once.. but twice. once in photoshop/imageready.. and once in SHP builder to fix it. However, I am now finished. If you encounter any problems, please by all means let me know. My contacts are linked under all my posts... However my AIM and ICQ are down.. also in the readme, and listed here. I'm taking lots of pride in this, because it is actually descent. It has everything required to be a good SHP.

NOTE: Buildup animation has been resized to fit.
Attached image(s)
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Attached File(s)
Attached File  fusionrecator.zip ( 11.73K ) Number of downloads: 325
 


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Fluent in |3375p3k, 68 65 78 65 64 65 63 69 6d 61 6c, ebg13, -- --- .-. ... . -.-. --- -.. . --..-- and 01100010 01101001 01101110 01100001 01110010 0111100100101110
(Whoever translates that gets nothing, just +1 on thier geek score)
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Bittah Commander
post Nov 10 2006, 10:47 PM
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If this gets improved a little, I'll spotlight it wink1.gif
Right now the SHP looks rather busy and like TitanMarkII said it doesn't really look like some kind of cyborg powerplant either (right now that is).

My advice would be to remove the foundation, remove the building thingy on the left (because that makes it look more like some kind of tech center instead of a powerplant), remove the wall and find (another) good spot for the remapable colors.
That way it should look less busy and more like a powerplant smile.gif
The buildup animation could also be improved (alot) by the way, but even though that wouldn't keep it from being spotlighted (by me that is tongue.gif), it'd be nice if it was done.


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