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Q45
post Mar 7 2009, 10:41 AM
Post #1


Minigunner
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Joined: 1-March 09
From: Tampere, Finland
Member No.: 1,521
Alliance: Nod
Favorite game: Tiberian Sun



This is my first published map. It took me about a week to finish it. There's a big crater in the middle of the map, which is full of tiberium and tiberium lifeforms. There is a small city near it and a train going around the map. I also tested curving tunnels in this map. I wanted to put some triggers in this map, so I made the local church emit the holy light of God. Destroy it, and He'll pay you back big time. biggrin.gif



Attached File  Tiberium_Crater.ZIP ( 173.55K ) Number of downloads: 583



Here are some other screenshots:
Pic1, Pic2, Pic3

I had some difficulties with the tracks going under bridges. As you can't put them both in the same cell, I had to use tunnels to make the train move under the bridges. If anyone has a better solution for this problem, please tell me!

I also noticed that the train stops if a visceroid comes in front of it. I had to make all the tiberium lifeforms Crushable=yes to make the train move continuously. But now also other vehicles can crush them. Is it possible to make them crushable by only the train?

Constructive criticism is welcome!

This post has been edited by Q45: Mar 9 2009, 04:44 PM


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Aro
post Mar 7 2009, 11:07 AM
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Cyborg Commando
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From: Birmingham, UK
Member No.: 314
Alliance: Nod
Favorite game: Tiberian Sun



I'm impressed, this is a nicely done map, not too detailed and not underdetailed (apart from some plain areas).
Also if the train has Train=yes it should crush anything, from infantry to even buildings. The train should have this tag by default.
Anyway, I'm quite fond of your mapping style, the map itself seems balanced as well. Try getting more variation in the city by using different pavement tiles like the cracks and avoid using the same building in the city more than once (unless it's a large city), I know there's a lack in variety, but try to make it as less repetetive as you can. tongue.gif
Anyway, keep up the good work, I can see you producing some good maps in the future.


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Posts in this topic
- Q45   FS Tiberium Crater (2-3)   Mar 7 2009, 10:41 AM
- - Q45   Thanks for your feedback! I tried it without ...   Mar 7 2009, 12:07 PM
- - BloodReign   very good job for a first published map. my only i...   Mar 7 2009, 01:42 PM
- - Dudeinabox   Great job for a first map, especially since it inc...   Mar 7 2009, 07:06 PM
- - Orac   This is exceptional. There are very few real 3 pla...   Mar 7 2009, 08:08 PM
- - Q45   I made some improvements on the map. I added more ...   Mar 7 2009, 09:39 PM
- - Yaraday   Dayum, looks awesome. I'd love to play it, bu...   Mar 8 2009, 01:02 AM
- - Dudeinabox   Placing tunnels doesn't work for me, I draw th...   Mar 8 2009, 01:15 AM
- - Team Black   looks like we need to put up a proper tunnel makin...   Mar 8 2009, 03:30 AM
- - Dudeinabox   Yeah I tired to use the final sun 'help' p...   Mar 8 2009, 09:03 AM
- - Q45   Here is the new picture of the map: I added mor...   Mar 8 2009, 02:55 PM
- - Dudeinabox   Good to see you've toned down the lighting alt...   Mar 8 2009, 03:20 PM
- - Aro   Nice stuff man. I like this.   Mar 8 2009, 03:25 PM
- - Q45   Thanks! I made some little changes on the li...   Mar 8 2009, 04:16 PM
- - Dudeinabox   If it's a bit too far out it's not a probl...   Mar 8 2009, 04:19 PM
- - Q45   They are good now, thanks for the tips! There ...   Mar 8 2009, 04:43 PM
- - Crash   Wow, that's map is awesome. The lighting is re...   Mar 8 2009, 08:21 PM
- - Dudeinabox   Just gave it a play test and I'm pleased to an...   Mar 9 2009, 10:06 AM
- - Q45   Thanks! And I hope others would also test it a...   Mar 9 2009, 02:07 PM
- - Dudeinabox   It might be because I'm playing it with a mod ...   Mar 9 2009, 04:05 PM
- - Crash   BTW, I recommend you to register at www.ppmsite.co...   Mar 9 2009, 09:20 PM
|- - Nintyuk   QUOTE (Crash @ Mar 9 2009, 09:20 PM) BTW,...   Mar 11 2009, 02:27 PM
|- - Corsair   The railroad tracks look like a rollercoaster ride   Mar 11 2009, 11:51 PM
- - Aro   DiaB, remember that if you're playing T.I. the...   Mar 10 2009, 04:04 AM
- - Dudeinabox   Ah yes of course, gratz on spotlight by the way...   Mar 10 2009, 03:20 PM
- - Crash   Yep, congratulations on the (very much expected an...   Mar 10 2009, 03:42 PM
- - Q45   Thanks everyone! I'll have to start work...   Mar 10 2009, 05:31 PM
|- - ^Rampastein   Congrats on the spotlight.. it's rare to get y...   Mar 10 2009, 07:08 PM
- - BloodReign   ya that is kinda scary. 4 signs of the Apocalypse...   Mar 10 2009, 08:41 PM
- - Yaraday   QUOTE (^Rampastein @ Mar 10 2009, 03:08 P...   Mar 11 2009, 01:30 AM
- - Crimsonum   QUOTE (Corsair @ Mar 12 2009, 01:51 AM) T...   Mar 14 2009, 03:59 PM
- - Q45   Yes, tourists don't like it if it's just a...   Mar 15 2009, 07:42 AM
- - Crimsonum   Well I've tried playing the map twice now, but...   Mar 15 2009, 08:26 AM


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