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> Tiberian sun: Best of Beta, TS:BoB
Revolutionary
post Feb 20 2009, 08:34 PM
Post #1


Hum-vee
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Group: Members
Posts: 171
Joined: 15-January 09
From: Scotland, starting a revolution
Member No.: 1,267
Alliance: CABAL
Favorite game: Tiberian Sun



Tiberian Sun: Best of Beta


The basic idea for this mod is to get as close to how Tiberian sun was in the beta as possible.
This will (hopefully)include replacing the existing voxel graphics with the “new” Beta Graphics, the beta buildings such as the dropship bay or adv radar, adding in cut units and more...

What has been done


civ recolor’s


Nod light tower


Nod bike


Buildings and waypoint icon


Adv radar/ correct facing reaper icon

And much more.. (in game coming soon)

Note all graphics so far are made by me (or Westwood)

The team
Revolutionary- Leader, voxel/shp/tmp artist, mapper, coder and hacker wink1.gif
Rico- Voxel artist

Beta pics can be seen here.
http://s416.photobucket.com/albums/pp250/Revolutionarydb/Revolutionarydb/[/url][/url]


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Revolutionary
post Feb 26 2009, 04:47 PM
Post #2


Hum-vee
Group Icon

Group: Members
Posts: 171
Joined: 15-January 09
From: Scotland, starting a revolution
Member No.: 1,267
Alliance: CABAL
Favorite game: Tiberian Sun



lol Thats why im working with the beta pics and not just what you read on the web or hear lol.gif

Dropship Loadout
i was playing with this feature and found out that it;
1 ignores buildlimits,
2 any empty box is filled with the xxicon,
3 there is no mouse &
4 every unit for that tech level is avaliable.

1 this is a big balance issue (if thay are buildable but not "dropable" you could make a neutral building of the map get captured at mission start)
2 looks ugly (could be fixed by making sure there are more than _ units and an even number buildable)
3 hard to guess were youre mouse is (fixed in ets)
4 see no 1s ()

Dropship bay is going to allow you to build orca transports, act as an alternative warfactory and allow droppods.(i may swap features around with dropshipbay and command center so this isnt final for the first or second version i relise)
Most of the features people have said it could do will not be in the first relise but may be in the second if a certain Uber British hackes helps.

News
I posted some new cameos on ppm and i have successfully made my custem exe with renamed mix files, renamed ini files, renamed language.dll and the old menu


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Posts in this topic
- Revolutionary   Tiberian sun: Best of Beta   Feb 20 2009, 08:34 PM
- - Nod Strike   Looks cool. How was the dropship bay supposed to ...   Feb 21 2009, 09:32 AM
- - Revolutionary   The Dropship bay was suppost to (diffrent sources ...   Feb 21 2009, 09:41 AM
- - Nyerguds   No, it was supposed to allow the player to adjust ...   Feb 22 2009, 02:55 PM
- - I_Am   I've seen simi-working TS dropbays. You can h...   Feb 22 2009, 06:11 PM
- - Revolutionary   QUOTE (Nyerguds @ Feb 22 2009, 02:55 PM) ...   Feb 23 2009, 01:14 PM
|- - Nyerguds   QUOTE (Revolutionary @ Feb 23 2009, 02:14...   Feb 25 2009, 12:01 PM
- - Aro   The Dropship Bay was a dumb idea anyway.   Feb 25 2009, 02:19 PM
|- - ^Rampastein   IMO a system like the Starport building from Emper...   Feb 25 2009, 03:35 PM
- - Tore   I liked the dropship bay idea, it was kinda like t...   Feb 25 2009, 04:47 PM
- - TSHyper   Dropship Loadout: Designed to allow the player (GD...   Feb 25 2009, 07:15 PM
- - Revolutionary   http://www.ppmsite.com/forum/files/civandcameo_539...   Mar 8 2009, 10:49 AM
- - Nyerguds   The RA2 version of Battersea Power Station is hard...   Mar 10 2009, 01:44 AM
- - Revolutionary   yea but if it looks good in game ill keep it same ...   Mar 10 2009, 04:19 PM
- - SMIFFGIG   QUOTE (TSHyper @ Feb 25 2009, 07:15 PM) A...   Mar 17 2009, 07:57 PM
- - Revolutionary   @Smiffgig Thanks for the links and the offer but i...   Mar 18 2009, 05:29 PM
- - Revolutionary   update   Mar 30 2009, 06:27 PM
- - Nyerguds   ...the Kodiak and Montauk? I thought the whole poi...   Mar 31 2009, 11:11 AM
- - Revolutionary   Yes thay may stay or go but it depends on what peo...   Apr 1 2009, 08:19 AM
- - Revolutionary   Bump i hack myself a map editor that works with ...   Apr 4 2009, 09:00 PM
- - I_Am   Last time I checked didn't final sun read the ...   Apr 7 2009, 06:27 AM
- - Revolutionary   yes thats all i did was told it to look for betar....   Apr 7 2009, 08:19 AM
- - Nyerguds   lol, "hack". You do realize all you need...   Apr 7 2009, 11:28 AM
|- - ^Rampastein   I think he opened FinalSun.exe with a Hex Editor a...   Apr 7 2009, 01:34 PM
- - Revolutionary   @ the elite members/real hackers yes all i did was...   Apr 7 2009, 04:09 PM
- - Crimsonum   QUOTE And it looked awesome, it looked better than...   Apr 7 2009, 06:34 PM
|- - SMIFFGIG   QUOTE (Crimsonum @ Apr 7 2009, 07:34 PM) ...   Apr 9 2009, 04:23 AM
- - TSHyper   I think Crim is confused SMIFF...   Apr 18 2009, 01:15 AM
- - Revolutionary   @ above conversation lol well it has been a while...   Apr 18 2009, 03:50 PM
- - Revolutionary   (banner by aro) Well it has been a long time but ...   Dec 27 2009, 05:00 PM
- - Cat-a-strobe-ic Dj   Do you have a space for a vxl editor or has some o...   Jan 6 2010, 09:21 PM
- - Revolutionary   Yes i do have space, if you are interested that wo...   Jan 7 2010, 04:41 PM
- - Cat-a-strobe-ic Dj   If it's ok, can I have the simple vxl editor.   Jan 7 2010, 07:15 PM
- - Revolutionary   Yea sure, really it your choice which vxl you choo...   Jan 8 2010, 02:38 PM


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