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> Tiberian sun: Best of Beta, TS:BoB
Revolutionary
post Feb 20 2009, 08:34 PM
Post #1


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Group: Members
Posts: 171
Joined: 15-January 09
From: Scotland, starting a revolution
Member No.: 1,267
Alliance: CABAL
Favorite game: Tiberian Sun



Tiberian Sun: Best of Beta


The basic idea for this mod is to get as close to how Tiberian sun was in the beta as possible.
This will (hopefully)include replacing the existing voxel graphics with the “new” Beta Graphics, the beta buildings such as the dropship bay or adv radar, adding in cut units and more...

What has been done


civ recolor’s


Nod light tower


Nod bike


Buildings and waypoint icon


Adv radar/ correct facing reaper icon

And much more.. (in game coming soon)

Note all graphics so far are made by me (or Westwood)

The team
Revolutionary- Leader, voxel/shp/tmp artist, mapper, coder and hacker wink1.gif
Rico- Voxel artist

Beta pics can be seen here.
http://s416.photobucket.com/albums/pp250/Revolutionarydb/Revolutionarydb/[/url][/url]


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SeekSomethingNew
post Feb 25 2009, 07:15 PM
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Stealth Tank
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Group: Members
Posts: 1,025
Joined: 31-October 06
Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun



Dropship Loadout: Designed to allow the player (GDI) to select what units he will start with, aswell as having defualt setups the player could just choose depending on a preset battle. Once the game starts, the units would be delivered to the starting waypoint assigned to that player, varying from 1 to 3 Dropships depending on the cargo.

This never mad the final cut because of balance issues aswell as designer flaws.

Dropship Bay/Starport: Acted as a reinforcement bay for the player (GDI) that would call in a Dropship with the set reinforcements or a random set of reinforcements depending on the current tech level of the player. This had a few incarnations as a Superweapon and a static logic structure that would run on a fixed timer, also Drop Pods where considered for a option where the user could call in the Drop Pods for emergency reinforcements, but this would also cut a little time off the main Dropship Timer.

As most know this was cut due to balance issues and the second incarnation was not completed for release.

Also, i read somewhere a long time ago, that there was gonna be a option for GDI Light Infantry to call in Drop Pods when they hit the elite status, this was planned for Firestorm me'thinks...

And on the topic of beta stuff, how many people remember the old videos from E3 that showed the different main menu and the map editor (quite sh*t actualy, textured RA editor basically) they planned to release the game with?

This post has been edited by TSHyper: Feb 25 2009, 07:21 PM


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Posts in this topic
- Revolutionary   Tiberian sun: Best of Beta   Feb 20 2009, 08:34 PM
- - Nod Strike   Looks cool. How was the dropship bay supposed to ...   Feb 21 2009, 09:32 AM
- - Revolutionary   The Dropship bay was suppost to (diffrent sources ...   Feb 21 2009, 09:41 AM
- - Nyerguds   No, it was supposed to allow the player to adjust ...   Feb 22 2009, 02:55 PM
- - I_Am   I've seen simi-working TS dropbays. You can h...   Feb 22 2009, 06:11 PM
- - Revolutionary   QUOTE (Nyerguds @ Feb 22 2009, 02:55 PM) ...   Feb 23 2009, 01:14 PM
|- - Nyerguds   QUOTE (Revolutionary @ Feb 23 2009, 02:14...   Feb 25 2009, 12:01 PM
- - Aro   The Dropship Bay was a dumb idea anyway.   Feb 25 2009, 02:19 PM
|- - ^Rampastein   IMO a system like the Starport building from Emper...   Feb 25 2009, 03:35 PM
- - Tore   I liked the dropship bay idea, it was kinda like t...   Feb 25 2009, 04:47 PM
- - Revolutionary   lol Thats why im working with the beta pics and no...   Feb 26 2009, 04:47 PM
- - Revolutionary   http://www.ppmsite.com/forum/files/civandcameo_539...   Mar 8 2009, 10:49 AM
- - Nyerguds   The RA2 version of Battersea Power Station is hard...   Mar 10 2009, 01:44 AM
- - Revolutionary   yea but if it looks good in game ill keep it same ...   Mar 10 2009, 04:19 PM
- - SMIFFGIG   QUOTE (TSHyper @ Feb 25 2009, 07:15 PM) A...   Mar 17 2009, 07:57 PM
- - Revolutionary   @Smiffgig Thanks for the links and the offer but i...   Mar 18 2009, 05:29 PM
- - Revolutionary   update   Mar 30 2009, 06:27 PM
- - Nyerguds   ...the Kodiak and Montauk? I thought the whole poi...   Mar 31 2009, 11:11 AM
- - Revolutionary   Yes thay may stay or go but it depends on what peo...   Apr 1 2009, 08:19 AM
- - Revolutionary   Bump i hack myself a map editor that works with ...   Apr 4 2009, 09:00 PM
- - I_Am   Last time I checked didn't final sun read the ...   Apr 7 2009, 06:27 AM
- - Revolutionary   yes thats all i did was told it to look for betar....   Apr 7 2009, 08:19 AM
- - Nyerguds   lol, "hack". You do realize all you need...   Apr 7 2009, 11:28 AM
|- - ^Rampastein   I think he opened FinalSun.exe with a Hex Editor a...   Apr 7 2009, 01:34 PM
- - Revolutionary   @ the elite members/real hackers yes all i did was...   Apr 7 2009, 04:09 PM
- - Crimsonum   QUOTE And it looked awesome, it looked better than...   Apr 7 2009, 06:34 PM
|- - SMIFFGIG   QUOTE (Crimsonum @ Apr 7 2009, 07:34 PM) ...   Apr 9 2009, 04:23 AM
- - TSHyper   I think Crim is confused SMIFF...   Apr 18 2009, 01:15 AM
- - Revolutionary   @ above conversation lol well it has been a while...   Apr 18 2009, 03:50 PM
- - Revolutionary   (banner by aro) Well it has been a long time but ...   Dec 27 2009, 05:00 PM
- - Cat-a-strobe-ic Dj   Do you have a space for a vxl editor or has some o...   Jan 6 2010, 09:21 PM
- - Revolutionary   Yes i do have space, if you are interested that wo...   Jan 7 2010, 04:41 PM
- - Cat-a-strobe-ic Dj   If it's ok, can I have the simple vxl editor.   Jan 7 2010, 07:15 PM
- - Revolutionary   Yea sure, really it your choice which vxl you choo...   Jan 8 2010, 02:38 PM


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