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> Tiberian sun: Best of Beta, TS:BoB
Revolutionary
post Feb 20 2009, 08:34 PM
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Hum-vee
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Posts: 171
Joined: 15-January 09
From: Scotland, starting a revolution
Member No.: 1,267
Alliance: CABAL
Favorite game: Tiberian Sun



Tiberian Sun: Best of Beta


The basic idea for this mod is to get as close to how Tiberian sun was in the beta as possible.
This will (hopefully)include replacing the existing voxel graphics with the “new” Beta Graphics, the beta buildings such as the dropship bay or adv radar, adding in cut units and more...

What has been done


civ recolor’s


Nod light tower


Nod bike


Buildings and waypoint icon


Adv radar/ correct facing reaper icon

And much more.. (in game coming soon)

Note all graphics so far are made by me (or Westwood)

The team
Revolutionary- Leader, voxel/shp/tmp artist, mapper, coder and hacker wink1.gif
Rico- Voxel artist

Beta pics can be seen here.
http://s416.photobucket.com/albums/pp250/Revolutionarydb/Revolutionarydb/[/url][/url]


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Revolutionary
post Feb 23 2009, 01:14 PM
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Hum-vee
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Group: Members
Posts: 171
Joined: 15-January 09
From: Scotland, starting a revolution
Member No.: 1,267
Alliance: CABAL
Favorite game: Tiberian Sun



QUOTE (Nyerguds @ Feb 22 2009, 02:55 PM) *
No, it was supposed to allow the player to adjust the starting units in the mission. Ingame switching to a different interface (like the Dune II starport) would disrupt the game flow necessary in multiplayer. Seeing as they already fixed that problem in Dune 2000 (by integrating it into the sidebar), I doubt they'd go for a Dune II-like fullscreen interface again for something like that.

well like i said diffrent sources say diffrent things (how much do you know about the beta, whats the best site to pm you on and do you have xfire)


QUOTE (I_Am @ Feb 22 2009, 06:11 PM) *
I've seen simi-working TS dropbays. You can have a singleplayer starting dropships; which is were you have a full screen selection of units. You can spend you starting credits on units that you start with. The other option is basically a airstrip style factory; were a drop ship comes and lands every time you build a unit.

The single player loadout is maybe what you are thinking of which works but there is no mouse (on the dshp loadout screen)and if you spend $10000 on units you start the mission with $10000 and youre units (in the map you will only have set it up for the player to get 10000 overall )not an issue if you wanted to give the player 10000 for uinits and 10000 for building a base.


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Nyerguds
post Feb 25 2009, 12:01 PM
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Cyborg
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Member No.: 97
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Favorite game: Tiberian Dawn



QUOTE (Revolutionary @ Feb 23 2009, 02:14 PM) *
well like i said diffrent sources say diffrent things (how much do you know about the beta, whats the best site to pm you on and do you have xfire)

I knew what I_Am said as the only way to get it working, and I collect beta pics of all C&C games.

I also upload em all on the cnc-source image gallery tongue.gif


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Posts in this topic
- Revolutionary   Tiberian sun: Best of Beta   Feb 20 2009, 08:34 PM
- - Nod Strike   Looks cool. How was the dropship bay supposed to ...   Feb 21 2009, 09:32 AM
- - Revolutionary   The Dropship bay was suppost to (diffrent sources ...   Feb 21 2009, 09:41 AM
- - Nyerguds   No, it was supposed to allow the player to adjust ...   Feb 22 2009, 02:55 PM
- - I_Am   I've seen simi-working TS dropbays. You can h...   Feb 22 2009, 06:11 PM
- - Aro   The Dropship Bay was a dumb idea anyway.   Feb 25 2009, 02:19 PM
|- - ^Rampastein   IMO a system like the Starport building from Emper...   Feb 25 2009, 03:35 PM
- - Tore   I liked the dropship bay idea, it was kinda like t...   Feb 25 2009, 04:47 PM
- - TSHyper   Dropship Loadout: Designed to allow the player (GD...   Feb 25 2009, 07:15 PM
- - Revolutionary   lol Thats why im working with the beta pics and no...   Feb 26 2009, 04:47 PM
- - Revolutionary   http://www.ppmsite.com/forum/files/civandcameo_539...   Mar 8 2009, 10:49 AM
- - Nyerguds   The RA2 version of Battersea Power Station is hard...   Mar 10 2009, 01:44 AM
- - Revolutionary   yea but if it looks good in game ill keep it same ...   Mar 10 2009, 04:19 PM
- - SMIFFGIG   QUOTE (TSHyper @ Feb 25 2009, 07:15 PM) A...   Mar 17 2009, 07:57 PM
- - Revolutionary   @Smiffgig Thanks for the links and the offer but i...   Mar 18 2009, 05:29 PM
- - Revolutionary   update   Mar 30 2009, 06:27 PM
- - Nyerguds   ...the Kodiak and Montauk? I thought the whole poi...   Mar 31 2009, 11:11 AM
- - Revolutionary   Yes thay may stay or go but it depends on what peo...   Apr 1 2009, 08:19 AM
- - Revolutionary   Bump i hack myself a map editor that works with ...   Apr 4 2009, 09:00 PM
- - I_Am   Last time I checked didn't final sun read the ...   Apr 7 2009, 06:27 AM
- - Revolutionary   yes thats all i did was told it to look for betar....   Apr 7 2009, 08:19 AM
- - Nyerguds   lol, "hack". You do realize all you need...   Apr 7 2009, 11:28 AM
|- - ^Rampastein   I think he opened FinalSun.exe with a Hex Editor a...   Apr 7 2009, 01:34 PM
- - Revolutionary   @ the elite members/real hackers yes all i did was...   Apr 7 2009, 04:09 PM
- - Crimsonum   QUOTE And it looked awesome, it looked better than...   Apr 7 2009, 06:34 PM
|- - SMIFFGIG   QUOTE (Crimsonum @ Apr 7 2009, 07:34 PM) ...   Apr 9 2009, 04:23 AM
- - TSHyper   I think Crim is confused SMIFF...   Apr 18 2009, 01:15 AM
- - Revolutionary   @ above conversation lol well it has been a while...   Apr 18 2009, 03:50 PM
- - Revolutionary   (banner by aro) Well it has been a long time but ...   Dec 27 2009, 05:00 PM
- - Cat-a-strobe-ic Dj   Do you have a space for a vxl editor or has some o...   Jan 6 2010, 09:21 PM
- - Revolutionary   Yes i do have space, if you are interested that wo...   Jan 7 2010, 04:41 PM
- - Cat-a-strobe-ic Dj   If it's ok, can I have the simple vxl editor.   Jan 7 2010, 07:15 PM
- - Revolutionary   Yea sure, really it your choice which vxl you choo...   Jan 8 2010, 02:38 PM


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