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> TS: multimissile = C&C3: seed tiberium
ccaabbaall
post Mar 19 2008, 08:54 AM
Post #1

Technician
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Group: Members
Posts: 4
Joined: 14-December 07
Member No.: 1,075
Alliance: CABAL
Favorite game: Tiberian Sun



i know that MM can be trun into seed tib but i dont know how, can anyone help this nooob?
i want the tib seed not to do any damge when fired and to spred red tib for big money.
i just dont have a qule
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ccaabbaall
post Feb 13 2009, 03:46 AM
Post #2

Technician
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Group: Members
Posts: 4
Joined: 14-December 07
Member No.: 1,075
Alliance: CABAL
Favorite game: Tiberian Sun



i just got my pc back up and running that has my mod on it, so what did i do wrong?


Rules:

[SeedTiberium]
Name=Seed Tiberium
IsPowered=true
RechargeVoice=00-I154
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=2
Type=MultiMissile
SidebarImage=MltiIcon
Action=Nuke
WeaponType=MultiLauncher2


[MultiMissile2]
Arm=2
High=yes
VeryHigh=yes
;Shadow=no
Proximity=yes
Cluster=20 ; number of small missiles to launch
Ranged=yes
AA=no
Image=MISLMLTI
ROT=4
Color=DarkGreen
Airburst=yes
AirburstWeapon=MultiCluster2
IgnoresFirestorm=yes


[MultiLauncher2]
ROF=80
Range=30
Projectile=MultiMissile2
Speed=35 ; was 10
Warhead=HE
Report=SAMSHOT1

[MultiCluster2]
ROF=80
Range=6
Projectile=HeatSeeker
Speed=20
Warhead=HE
Burst=2
Report=MISL1


Art:

[CRYSTAL5]
Elasticity=0.0
MinZVel=40.0
MaxXYVel=18.0
ExpireAnim=TWLT026
DamageRadius=100
Warhead=TankOGas
IsTiberium=true
LoopStart=0
LoopEnd=14
LoopCount=-1
Rate=500
DetailLevel=0
RandomRate=220,500
Bouncer=yes
Theater=yes
TiberiumSpreadRadius=1
TiberiumSpawnType=TIB3_01
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