Nod Buildings (So far) :
Temple of Nod (Cost : 2000) : The Temple of Nod is an architectonic wonder, a monolithic structure that enemies fear. It functions as a high-class technology research center, providing plans and equipment needed for highly powered and technologically advanced units and structures. The Temple itself is heavily armored, capable of withstanding an immense amount of damage. The structure also has a secondary function; it houses a superweapon known as the Apocalypse Missile. Like the name suggests, it can level entire battlefields with one strike.
Requires: Technology Center
Superweapon: Apocalypse Missile.

Hand of Nod (Cost : 500) : The Hand of Nod is the basic training area for all of the Brotherhoods Infantry. When In control of the hand of Nod, particular infantry can be trained on command.
Requires: Power Plant

Fist of Nod (Cost : 2000): The Fist of Nod also goes by a common name 'The War Factory'. The Fist of Nod is what supplies the brotherhood with all armored vehicles on the battle field. The Fist of Nod acts like an underground bunker, underneath the structure is a large tunnel network of which the units travel under, once a unit has been requested to be on the battle fileld, the Fist of Nod rises up to ground level safely getting the vehicles onto the battle field.
Requires: Power Plant, Tiberium Refinery

Obelisk of Light (Cost : 1000) : The Obelisk of Light has been used by Nod for decades. The Obelisk is designed to easily eliminate any form of ground opposition with great ease using an extremely powerful laser beam. Due-to the large quantities of power required to keep a single Obelisk of Light online, it is not equipped with anti-air weaponry.
Primary: Powerful Laser.
Requires: Technology Center.
Nod Vehicles (So far) :
Harvester (Cost : 1400) : Harvesters are designed to protect their drivers from the effects of Tiberium thanks to their heavily armoured chassis'. Harvesters go out onto the field and instantly hunt for Tiberium to collect. Once a Harvester has collected enough Tiberium, it returns to the Refinery where it unloads its cargo. Once the hopper is empty the harvester can once again go out and harvest more Tiberium in order to fund their factions war efforts.
Requires: Tiberium Refinery, War Factory.

Toxin Carrier (Cost : NA) : Since regular convoy trucks where declared un-safe for transporting toxic / hazardous materials, the Brotherhood had no choice but to come up with a cheap solution. The Toxin Carrier has four large hoppers on it's back, which have been strongly reinforced for protection. The hoppers where designed to store even the most dangerous materials without any fear of the materials coming loose, causing any damage the vehicle or it's passengers. If this truck where to be destroyed however, the pressurized material that they carry will combust, causing severe damage to anything in short range of the vehicle.
(This unit is not buildable in game)
Primary: None
Requires: NA
This Unit Is Only Available In The Campaign!
Weapons Carrier (Cost : NA) : Like the toxin carrier, this vehicle was designed to transport materials that must not be damaged. The transport vehicle it's self was designed the same way the toxin carrier was, to keep a reasonable speed, while being well armored. The weapon carrier's containers are reinforced with titanium, which gives their contents the protection in needs. Also like the toxin carrier, this vehicle is completely unarmed, and would be an easy target for GDI forces if undefended.
(This unit is not buildable in game)
Primary: None
Requires: NA
This Unit Is Only Available In The Campaign!
SSAM Launcher (Cost : 1100) : The SSAM Launcher is The Brotherhoods basic anti-air unit, its powerful anti-air missiles can eliminate enemy aircraft within a matter of moments; This unit is also armed with long range missiles capable of destroying enemy armor and Infantry at a long distances only. The SSAM Launcher is heavily armored which makes up for its slow speed. This unit normally travels with any Nod convoys to protect them from airborne assault, however the SSAM Launcher itself should never be undefended on the battle field during close combat as it is unable to protect its self at short ranges from enemy attacks due-to its ground weapon firing at such extreme ranges.
Primary: Anti-Air missiles.
Secondary: Long Range Missiles.
Requires: War Factory, Technology Center.

Light Tank (Cost : 600) : The Nod Light Tanks where specially designed to move at a reasonably fast pace into enemy bases in order to avoid getting hit by enemy defenses. The Light Tanks are armed with high speed explosive shells which are not all that powerful but have a high rate of fire. As Nod's main anti-air units are out of reach in early stages of battle the light tank comes equipped with a dual flak cannon to wear off enemy aircraft while the heavy anti-air units are available.
Primary: High Speed Shells
Secondary: Dual Flak Cannon
Requires: War Factory

Cleaver Drone (Cost : 750) : The Cleaver Drone is one of the Brotherhoods most brutal units in the Nod arsenal. The Cleaver Drone is a robotic unit that spins continuously at an extremely fast pace tearing any enemy infantry units in its path to shreds using its heavy blades. To prevent the Cleaver Drone accidentally spinning out of control and burrowing unnecessary holes, it hovers ever so slightly off the ground using a similar technique to GDI's hover APC. While the Cleaver Drone was originally designed to simply aid friendly light vehicles in the elimination of enemy Infantry the Cleaver Drone's sharp blades can also cause severe damage to enemy light vehicles though not as effective against heavily armed vehicles or structures.
Primary: Anti-Infantry Blades.
Requires: War Factory.

Hammerhead (Cost : 700) : The Hammerhead was built for the sole purpose of creating devastation to all forms of Structures and Causing Almost Instant death to most kinds of Infantry. The Hammerhead Is armed with high speed explosive shells that are designed to shoot at a fair range while causing devastation to most buildings and killing infantry with ease. The hammerhead moves at a reasonable pace which makes up for its slow rate of fire.
Primary: Explosive Shells.
Requires: War Factory, Radar.

Demolition Truck (Cost : 1000) : The Demolition Truck Is used as a last resort in the Nod War effort. Demolition Trucks are unmanned robotic units with a small but powerful explosive device on the back which can either be triggered manually or if fired upon. The Demo-Charge is lethal to All kinds of Armor and Infantry including friendly units.
Primary: Demo-Charge.
Requires: War Factory, Technology Center.

Viper (Cost : 750) : The Viper is a light armored robotic unit. With it's high speed and it's ability to heal in Tiberium, it makes up for it's lack of armor. These units where inspired to be created by the brotherhood, due-to their investigation in the previous wars. The results where, that the robotic units appeared to be the most effective assault units in the Nod arsenal. The Viper is used by the Brotherhood, as a "Hit and Run" unit...
Primary: Laser
Requires: War Factory

Heavy Tank (Cost : 900) : The Nod Heavy Tank is a very efficient unit on the battlefield. The Tank has an advanced hardened composite armor which makes it nearly invulnerable to any type of small arms. Though strong armor piercing weapons can destroy the thin but strong layer of armor quite fast. Due-to this advanced armor, the weight is still quite low which give it a reasonable pace on any form of land. The Heavy Tank was officially named the "Energy Tank" but is known commonly as the Heavy Tank. The Heavy Tank is armed with a turret that can produce high amounts of pulse energy which propels energy projectile at tremendous speeds, the result is a very powerful armor piercing gun which does a significant amount of damage to the target armor, however the energy generation takes a while which leads to a quite slow fire-rate. Tests have shown that the advanced technology can cause problems during Ion-Storms which can lead to a shutdown of the main energy cannon.
Primary: Pulse Cannon.
Secondary: 75mm Cannon (used only during Ion Storms).
Requires: War Factory, Radar.
Nod Infantry (So far) :
Cannon Cyborg (Cost : 800) : The common name for these units is simply Cannon Cyborg for the simple reason it's a heavy Cyborg soldier armed with an anti-armor cannon. The Cyborg itself can move at a reasonable pace despite its heavy weaponry. These Cyborgs are very lethal to enemy tanks in large groups but are not very effective against enemy infantry.
Primary: Anti-armor cannon.
Requires: Cyborg Tech Center.

Engineer (Cost : 500) : Engineers are trained to repair heavily damaged structures in a very short amount of time. Engineers are also trained to re-wire enemy structures to work for their faction.
Requires: Barracks
Primary: Repair Kit

Light Infantry (Cost : 100) : The Light Infantry is Nod's basic soldier. These soldiers are capable of quickly moving across most forms of terrain and eliminating other lightly armored infantry. In large groups light infantry can be devastating to most forms of units, but in small groups they are very vulnerable. Light Infantry, like most other unprotected soldiers are harmed by Tiberium.
Primary: Mini gun
Requires: Barracks

Spy (Cost : 750) : Nod Spies are specially trained units capable of sneaking into enemy bases while remaining undetected. Nod spies are often used in the stealth operations and are not normally seen during battles. As spies are protected by the latest stealth technology, they are also able to detect other cloaked units near-by.
Requires: Barracks, Technology Center.

Infector (Cost : 1500) : The Nod Infector is a well armed commando. The Infector was trained to fight in a Tiberium-infested warfare and was also trained on how to handle Tiberium creatures up-close and personal. The Infector commando is armed with a rifle that has special infection shells capable of mutating any organic soldier into a Tiberium mutation within a matter of seconds. As most infantry tend to run on sight of the Infector, Nod have now decided to arm the Infector with a special web cannon which traps enemy infantry underneath a thick layer of webbing, giving the Infector a clear shot at any trapped infantry with them having no means of escape.
Primary: Mutation Rifle.
Secondary: Webbing Cannon.
Requires: Barracks, Research Temple.

Flamethrower (Cost : 300) : The Nod Flamethrowers are well trained soldiers capable of eliminating unprotected infantry within seconds. Their high temperature flamethrowers are used to cause havoc within healthy lands causing chain-reaction fires causing devastation of huge levels. Though effective, these soldiers do not travel in groups as their fuel tanks are vulnerable meaning if they where to be destroyed, the flamethrower would be killed along with any other friendly or enemy infantry within the blast range.
Primary: Flamethrower.
Requires: Barracks, Radar.
Nod Aircraft (Complete) :
Tiberium Bomber (Cost : 1000) : The Tiberium bomber is an old unit that was never used due-to lack of resources, However, with the recent increase In Tiberium and other natural resources popping up, the Brotherhood where able to make the Tiberium VTOL Bomber a reality. This Heavy VTOL Aircraft is armed with 10 Tiberium bombshells filled with ONLY hazardous materials extracted from Tiberium causing devastation to any unprotected Infantry. Once a bombshell explodes, It can instantly kill Infantry INSTANTLY within a short distance of the explosion also leaving a temporary cloud of hazardous gas.
Primary: Tiberium Bombs
Requires: Airfield

Apache (Cost : 800) : The new VTOL Apache is designed to quickly move through the skies and to easily eliminate any lightly armored units and Infantry in sight using its high altitude laser cannon.
Primary: Laser Cannon
Requires: Airfield

Banshee Interceptor (Cost : 1250) : The Banshee Interceptor is a high speed aircraft unit used by the Brotherhood to eliminate most forms of armor with ease, the primary focus of the Banshee is to assist any friendly armor battalions. The Banshee Interceptor uses a special plasma weapon similar to that used by the heavy tank, however much more effective against Infantry, Vehicles and Structures.
Primary: Dual Plasma Cannon.
Requires: Airfield, Technology Center.

Banshee Bomber (Cost : 2500) : The Banshee bomber is a large VTOL Aircraft designed to cause devastation to just about everything on the battle-field. The Bomber is designed to withstand a large amount of hits and to dish out plenty of damage to all forms of armor. Due-to the weight of the Bomber it moves slower than its brother the Banshee Interceptor and carries limited ammunition but the strength of the Plasma bombs it carries makes up for all other flaws.
Primary: Plasma Bombs.
Requires: Airfield, Research Temple.