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> Correct way to place Shores, My version atleast =P
Shakar
post Jan 4 2008, 08:47 AM
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I was looking at the tuts and found a tut about correctly adding the shores... Well, my FS makes it a bit harder, because the shores themselves show up in marble madness... Anywho, I also noticed that on both, the tut and the link linking to a forum in this section about shores, has incorrectly placed water tiles ;(

I took the liberty of going into my FinalSun and making pics to make my own little tut, so here it is.

=-=Shakar's Version of Correctly adding Shores=-=

First off, I noticed the incorrectly placed water tiles in both the topics, which can be found in the tut and the tut forum itself as a link.

Now then, I found an easier (though a bit longer) way to correctly put shores in without clicking on each shore individually.

First off... Let's look at an example.

In the below pic, it is a little lake made in the editor, then with the view switched to marble madness at the time it was taken...


As you can see, it's basically a mess of water tiles... As if someone was in a rush... Below, is a autoshored look of it with marble madness off.


Now then... I have here, a autoshored lake that has no errors in it whatsoever. I simply did another lake, and this time I put every water tile next to each other, and it also looks more organized as well.


If autoshored like this, it can give you very satisfying results, like this following pic here of the same lake, after the autoshore button was pressed.


Not including part of the small water patch at the top right (Which is the incorrect example I used, since the lakes I made were next to each other...), you can easily see that there is no error at all. Not even one. This is because the tiles were placed next to each other, rather then overlapping each other like most people do. Yes, it may take a bit longer, but it is better then getting errors from a quick lake you make. =)

People, feel free to move this to the tutorial section for mapping if you wish it to be there, but after all, this is my version of correctly added shores. Thanks for reading at least, and I did do this as a reference to others that want to know why their lakes keep getting shore errors... AKA straight lines then natural and back to another straight line. Hope this helps people in some way, especially the people that like water maps for navel battles (Which I guess is now possible, I'm clueless to how it works in TS xD).

~Da Shakster

EDIT: If this is moved to the tut section by anychance, concider this my first tutorial then rolleyes.gif

This post has been edited by Shakar: Jan 4 2008, 08:51 AM


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Shakar
post Jan 8 2008, 09:08 PM
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You're saying you can have AutoShore use more kinds of shores by editing the FSData.INI? I want the additional codes for that =D *Hasn't even looked into the INI itself yet for some odd reason...*


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SeekSomethingNew
post Sep 7 2008, 12:58 AM
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QUOTE (Shakar @ Jan 8 2008, 10:08 PM) *
You're saying you can have AutoShore use more kinds of shores by editing the FSData.INI? I want the additional codes for that =D *Hasn't even looked into the INI itself yet for some odd reason...*


In a way, yes. Also making it draw better is possible, but its a LOT of work...


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