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> Modding the mod :V
Treeko
post Jul 8 2008, 06:11 AM
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Favorite game: Tiberian Dawn



So I'm... I usually know what I'm doing when it comes to C&C modding (insert rant about how modding the original Tiberian Dawn is probably what lead me to become a Computer Science major here), buuuut... okay, to the point. I'm trying to use the 4TNK voxel that is present in Tiberian Sun in DTA. It works easily enough, but the voxel is all nasty looking, like it has the wrong palette.

I was trying to take apart the Orca voxel and see if I could... somehow figure out what palette it used (if this is even the issue) and apply it to this other voxel... no... that's not right. I'm not sure what to do. wacko.gif

Also this mod rawks, me and my little brother were LANning it up earlier. :X
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Bittah Commander
post Jul 12 2008, 05:03 PM
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Favorite game: Tiberian Sun



Originally I had the same plan for the mod really (I was thinking about possibly even adding the TS sides eventually), but I decided not to go through with it for now (possibly in the future). If you include all credits and the original readme file plus an extra readme file of your own explaining what you did, you've got my permission.
If I do decide to add the RA sides (and possibly TS sides as well) later on and I think your work is good enough, I could possibly even use it.


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