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> Modding the mod :V
Treeko
post Jul 8 2008, 06:11 AM
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Posts: 11
Joined: 8-July 08
Member No.: 1,208
Alliance: GDI
Favorite game: Tiberian Dawn



So I'm... I usually know what I'm doing when it comes to C&C modding (insert rant about how modding the original Tiberian Dawn is probably what lead me to become a Computer Science major here), buuuut... okay, to the point. I'm trying to use the 4TNK voxel that is present in Tiberian Sun in DTA. It works easily enough, but the voxel is all nasty looking, like it has the wrong palette.

I was trying to take apart the Orca voxel and see if I could... somehow figure out what palette it used (if this is even the issue) and apply it to this other voxel... no... that's not right. I'm not sure what to do. wacko.gif

Also this mod rawks, me and my little brother were LANning it up earlier. :X
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Treeko
post Jul 8 2008, 07:51 PM
Post #2

Minigunner
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Group: Members
Posts: 11
Joined: 8-July 08
Member No.: 1,208
Alliance: GDI
Favorite game: Tiberian Dawn



I am doing what The DvD has suggested, not to mention I was having a problem with XCC Mixer finding my Tiberian Sun directory, but it seems that the only thing I can manage to do is cause the game to crash when the mission is loading.

1. I viewed 4tnk.vxl, 4tnkbarl.vxl, and 4tnktur.vxl using unittem.pal
2. I copied 4tnk.vxl, 4tnkbarl.vxl, and 4tnktur.vxl as pcx, with "Use for Conversion" checkmarked.
3. I selected the "unittem.pal" palet from Expand01_DTA.mix
4. I copied 4tnk.vxl, 4tnkbarl.vxl, and 4tnktur.vxl as voxels, with DTA's unittem palet selected, and with "Use for Conversion" selected.
5. I extracted 4tnk.hva, 4tnkbarl.hva, and 4tnktur.hva from TIBSUN.mix -> local.mix.
6. I used XCC Mix Editor to insert my six files, the voxel and hva files, into Expand01_DTA.mix.
7. I saved and compacted Expand01_DTA.mix.
8. I ran DTA.exe, and started a skirmish battle.
9. During the load screen, the game freezes, and I can move my cursor around.
10. ???
11. PROFIT!

This seems to be the sum of my experience. =[
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