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> Modding the mod :V
Treeko
post Jul 8 2008, 06:11 AM
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So I'm... I usually know what I'm doing when it comes to C&C modding (insert rant about how modding the original Tiberian Dawn is probably what lead me to become a Computer Science major here), buuuut... okay, to the point. I'm trying to use the 4TNK voxel that is present in Tiberian Sun in DTA. It works easily enough, but the voxel is all nasty looking, like it has the wrong palette.

I was trying to take apart the Orca voxel and see if I could... somehow figure out what palette it used (if this is even the issue) and apply it to this other voxel... no... that's not right. I'm not sure what to do. wacko.gif

Also this mod rawks, me and my little brother were LANning it up earlier. :X
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The DvD
post Jul 8 2008, 06:08 PM
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Actually, you should be able to do it like this..

Find the 4tnk.vxl using XCC Mixer and make sure you're viewing it using the standard TS unittem/unitsno palette.
Copy the file as .pcx
Find the .pcx files, select the first one, use the modified DTA palette, and use Copy as .vxl.
Make sure the 'Use for conversion' thing is selected in the View menu.

You may have to re-apply the normals, i'm not sure about that. Just use the normalizer tool from PPM: http://www.ppmsite.com/downloads/Install_CubeNormals_1.5.exe


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