QUOTE (Lin Kuei Ominae @ Jun 24 2008, 01:57 PM)

yes bump, but you can add the keys DeploySound and UndeploySound to your deployed unit (the building) and have this way unit specific response/deploy sounds
Then just change DeploySound=27-I002 to DeploySound= as described above to avoid doubled sounds.
But then you won't have the respond when you press 'D', only when the deploying begins. Still, good find