Thanks for the review.. and the spotlight, of course
Hm, I will try to make the buildings bit brighter, but like you said, it would require a lot of work if I want to keep the current lighting.
About the dark lighting.. the places which are really dark just add some eye candy IMO. They don't give you any kind of a tactical advantage.
QUOTE (Ixith @ Jun 21 2008, 10:27 PM)

Layout: 8/10 The layout was great IMO. A very nicely set up 8 player map. To the exception of the player start locations. Each start location was different which was cool....but there was an uneven amount of build space and in most cases not enough. Plus some places seemed easier to defend than others.
I agree with the low build space.. there are actually 2 starting locations which don't have enough build space (or, there is enough, but you must build your building close to eachother, with only 1 cell between them)
However, about the "easier to defend" thing.. I think it balances the map nicely, as those 2 player starting locations which have a low amount of build space are very easy to defend. So, the more build space, the more space and routes for attacking the base.
QUOTE (Ixith @ Jun 21 2008, 10:27 PM)

Also. I found 1 cliff error. It is where you have placed a 4 way road piece as a corner and have those end road pieces coming to the right, one of which is sitting on the place where there needs to be a cliff connector.
Hm, seems so.. if I find enough time and a reason to make a version 1.1 update then I will fix it.
QUOTE (Ixith @ Jun 21 2008, 10:27 PM)

Triggers: 8/10 Many triggers on this map. I loved the patrol in the top right city and the ion storm was nice and long which made things challenging. Though I felt there could have been a few less meteor triggers. I think about 80% of your triggers were meteors and at some points this caused my game to lag when a good portion of them would go off at the same time. A better computer would easily go through it with no lag of course but i just felt there were too many of them. It seemed that throughout the entire ion storm i just heard "meteor storm approaching" or whatever the thing says when a meteor storm is coming down.
Well, my brothers said the same about the meteors (While I was making the map, I played the map many times in LAN with my brothers and friends and got some comments from them). However, I didn't agree with his comment, since the ion storm was meant to cause a lot of damage to the players and the terrain.
There also were other triggers, like when you attack some of the civilian buildings there comes some civilians out of the building to attack your forces.
Also, one of our computers lagged sometimes during the ion storm, but it worked smoothly most of the time.
QUOTE (Ixith @ Jun 21 2008, 10:27 PM)

Game-play: 7.5/10 Gameplay with 7 AIs set on level 2 was very nice. There was constant movement which I found nice. But I found the amount of mutants and other various resistances on the map to be too much and would slow down players too much. In fact the visceroids in my 3rd match on the map crippled 3 of the AIs I played against. (provided those were weak AIs) But still I think the amount of neutral resistance could be cut down.
I agree here. However when I played against my personal mod's AI the mutants and visceroids always got killed in a few minutes.. I always was the only one who had problems with them >_>'
If I make a new version I'll cut down some of the resistance for sure.
QUOTE (Ixith @ Jun 21 2008, 10:27 PM)

Overall: 7.9/10 A good map really. You have certainly improved on your mapping abilities. Your cliff ramps/slope set pieces are much better than in your last map for sure. Now if you fix that cliff error and brighten it up just a tad bit or perhaps add a day/night loop (though I know you said you don't like those) then you will have my vote for a spotlight. It really is a very nicely done 8 player map and I do suggest this map for play. The minimap looked very impressive when I first say it. So great job.

Hmm, nothing really to comment here. As I said I will try to brighten it a bit and I will release a new version if I succeed in it.
QUOTE
Talk to me on MSN, I need to ask you something
Hmm, I'll think about that.. although the timezones might make it impossible, since I'm online mostly in the afternoon.. while it is an early morning for you. Also I'm going to have a small LAN party tomorrow.
This post has been edited by ^Rampastein: Jun 22 2008, 03:17 PM