Thank you both for your reviews.
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B ) Not sure If this is a problem my computer / mod is causing but this map lagged quite badly after about 20 minutes of game-play
I haven't had the same issue, and I've played it with 2 different computers (although the amount of frames per second was much lower here than in most TS maps, the game still ran as fast as it can run in the "Faster" speed setting).
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Another thing that annoyed me but I know you don't like people talking about is the fact them buildings are so damn dark, what codes are you using to make them appear like that?
I'm just using a low amount of ambient lighting.. I must have the ambient lighting on low, since if I would've had it brighter I would have had to take away the intensiveness of the light posts, which would have effectively killed the beautiful lighting.
Thanks for your spotlight vote

As for Crashking.. there is one thing in your review that I highly disagree with.
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Lighting: The lightposts on water, fona, tiberium etc. are WAY TOO intensive. 5-6/10
I like colourful maps like this much more than the normal colourless ones which have just a few weak lightposts on tiberium/fona/etc.
It just belongs to my mapping style... I think that when you're making a review, you should think of the mapper's style and base your review on it.
For example, I would rate some of your maps' (the ones you have released here) lighting 5/10 because the lightposts are weak and the map looks like the same everywhere. However, since I know that you don't like intense lighting and making a colourful lighting doesn't belong to your mapping style, I would rate it 8/10.
I hope you understand what I mean here
Btw, the reason why there isn't a day night loop is that I don't like those five minute lasting day night loops at all =P
It also could have messed up the ion storm lighting.
This post has been edited by ^Rampastein: Jun 21 2008, 04:44 PM