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Rampastring
post Jun 17 2008, 10:29 AM
Post #1


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Joined: 4-June 07
From: Finland
Member No.: 957
Alliance: Nod
Favorite game: Tiberian Sun



This is an 8-player MP map which I've been working on for 3 months (I started working on this before I released Frozen Canyon)

Size: 140x115
Players: 8
Theater: Temperate
Lighting: Dark teal, red during the ionstorm
Tiberium amount: Medium

This map plays in a yellow-zone city built in multiple islands. Most of the players start from a large island covering the smaller islands, but they need to attack other players from the smaller islands. All the islands are connected with bridges.

Like in my previous maps, there are small amounts of tiberium next to the players, but the most of the tiberium is between the players.

After a long time of gameplay (usually after half of the players have been defeated) there comes a long ion storm and meteors start appearing.

The AI was quite random in my tests: Sometimes it wiped me out in 10 minutes, sometimes it gave a good challenge and sometimes it didn't do anything.

To avoid some gameplay problems, I recommend putting destroyable bridges off (although the bridges have about 7 times more strength than normal bridges do, they can still explode sometimes).

I again recommend you to close your curtains while playing this map lol.gif

Screenshots:

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The screenshot below was taken during the ion storm.
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Have fun wink1.gif

Attached File  City_in_Conflict.zip ( 205.54K ) Number of downloads: 506


This post has been edited by ^Rampastein: Jun 17 2008, 12:35 PM


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Aro
post Jun 21 2008, 09:33 AM
Post #2


Cyborg Commando
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Group: Members
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Joined: 22-November 06
From: Birmingham, UK
Member No.: 314
Alliance: Nod
Favorite game: Tiberian Sun



If you want to promote Odyssey don't do it here, use your signature of something.

Well I did play this map, no serious issues and no errors, the only things that irritated me was:

A ) The amount of civilian Junk on the map, aka Mutant soldiers and visceroids, those kind of things really do my head in if they're too close to the base and start attacking you without warning.
B ) Not sure If this is a problem my computer / mod is causing but this map lagged quite badly after about 20 minutes of game-play, but after destroying a few of the AI's that changed. tongue.gif

Another thing that annoyed me but I know you don't like people talking about is the fact them buildings are so damn dark, what codes are you using to make them appear like that?

Anyway...

Lighting - 8 / 10 - The lighting was beautiful in all fairness. Green lighting was perfectly set down (in the areas that I could see anyway). I Never liked the glowing blue water idea as I always thought that was a bit stupid and it made the mini map look ugly, but It payed off in this map, the lighting was perfectly fine. A day night loop wouldn't of been a bad touch. tongue.gif

Detail - 9 / 10 - Well I'm sure a lot of other people will agree with me that the detailing is fantastic, a big improvement from your last maps. The only problems was a bit of a large usage of the same LAT's in particular spots and the way the roads turned (I always hated using the four way road piece as a corner, but I know there are not any road corner tiles in Vanilla TS).

Game-play - 8 - 10 - I Didn't mind the game play at all, the AI was alright but the things that ruined it was the amount of visceroids that kept on coming out of nowhere and attacking me out of the blue and the fact the map started lagging when I was enjoying myself, though you may not be to blame for the lag. Other than that, It was fun. I could see myself playing that map again.

Layout - 8 - 10 - Seems like a nicely planned layout, the amount of players where well lay out considering the size of the map, though some of the players where quite close together and had uneven building space (though I can't talk as I've made this kind of mistake quite a few times) But despite that, a very nice layout. Mini map would be so much more attractive if it didn't have those stupid Grey dots all over it.

Triggers - 7 - 10 - Loved the little surprises you had in store for us there. Didn't expect armies of civilians to run out of the buildings as I was destroying them. A Small, but Nice Touch.

40 / 50 - In my little vote for a spotlight thingy, its either 40 or over for a spotlight. I Think you deserve the spotlight for this one.

This post has been edited by Aro: Jun 21 2008, 09:54 AM


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Posts in this topic
- ^Rampastein   FS City in Conflict (2-8)   Jun 17 2008, 10:29 AM
- - eXit   That looks really good! I love bridge based ma...   Jun 17 2008, 08:52 PM
- - ShDwBoRn   looks very sexy, has nice lighting too, i love map...   Jun 17 2008, 10:04 PM
- - CrashKing   Very, very nice. The only thing keeping me from sa...   Jun 17 2008, 10:08 PM
- - BlackieChan   The lighting in some spots is too dark to see anyt...   Jun 17 2008, 10:33 PM
|- - ^Rampastein   Thanks for the comments guys. BlackieChan, those ...   Jun 18 2008, 07:37 AM
|- - Lin Kuei Ominae   QUOTE (^Rampastein @ Jun 18 2008, 07:37 A...   Jun 18 2008, 02:42 PM
|- - ^Rampastein   Well, I highly doubted that it would work, since b...   Jun 18 2008, 03:18 PM
- - BlackieChan   QUOTE (^Rampastein @ Jun 18 2008, 03:37 A...   Jun 18 2008, 01:48 PM
- - I_Am   From the looks it seams you set the lighting to lo...   Jun 18 2008, 04:14 PM
|- - ^Rampastein   QUOTE (I_Am @ Jun 18 2008, 07:14 PM) From...   Jun 18 2008, 04:51 PM
|- - ^Rampastein   QUOTE (I_Am @ Jun 18 2008, 07:14 PM) Also...   Jun 18 2008, 07:30 PM
- - The DvD   I think the map looks fantastic, if this is really...   Jun 18 2008, 05:58 PM
- - Dudeinabox   Wow, an 8 player map, sort out those errors and i...   Jun 18 2008, 10:57 PM
|- - ^Rampastein   Err, how many times have I already said that there...   Jun 19 2008, 06:24 AM
- - Aro   QUOTE Actually, a full review from an experienced ...   Jun 19 2008, 11:10 AM
- - Dudeinabox   Are you sure I'm an experienced mapper? You ha...   Jun 19 2008, 09:47 PM
- - CrashKing   Am I not an experienced mapper?   Jun 19 2008, 10:34 PM
|- - ^Rampastein   QUOTE Are you sure I'm an experienced mapper? ...   Jun 20 2008, 06:44 AM
- - Ixith   well I tried posting via my PSP while at a hotel b...   Jun 20 2008, 07:35 PM
- - CrashKing   QUOTE Hmm, you haven't posted a map for a whil...   Jun 20 2008, 11:28 PM
- - CrashKing   QUOTE If you want to promote Odyssey don't do ...   Jun 21 2008, 12:28 PM
|- - ^Rampastein   Thank you both for your reviews. QUOTE B ) Not su...   Jun 21 2008, 04:37 PM
- - CrashKing   I'm not against styles, but having lighting th...   Jun 21 2008, 05:42 PM
- - Ixith   Well IMO a review from someone is what THEY think ...   Jun 21 2008, 07:27 PM
|- - ^Rampastein   Thanks for the review.. and the spotlight, of cour...   Jun 22 2008, 07:40 AM
- - Team Black   This map is superb! Each starting location is ...   Jun 21 2008, 09:50 PM


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