If you want to promote Odyssey don't do it here, use your signature of something.
Well I did play this map, no serious issues and no errors, the only things that irritated me was:
A ) The amount of civilian Junk on the map, aka Mutant soldiers and visceroids, those kind of things really do my head in if they're too close to the base and start attacking you without warning.
B ) Not sure If this is a problem my computer / mod is causing but this map lagged quite badly after about 20 minutes of game-play, but after destroying a few of the AI's that changed.

Another thing that annoyed me but I know you don't like people talking about is the fact them buildings are so damn dark, what codes are you using to make them appear like that?
Anyway...
Lighting - 8 / 10 - The lighting was beautiful in all fairness. Green lighting was perfectly set down (in the areas that I could see anyway). I Never liked the glowing blue water idea as I always thought that was a bit stupid and it made the mini map look ugly, but It payed off in this map, the lighting was perfectly fine. A day night loop wouldn't of been a bad touch.

Detail - 9 / 10 - Well I'm sure a lot of other people will agree with me that the detailing is fantastic, a big improvement from your last maps. The only problems was a bit of a large usage of the same LAT's in particular spots and the way the roads turned (I always hated using the four way road piece as a corner, but I know there are not any road corner tiles in Vanilla TS).
Game-play - 8 - 10 - I Didn't mind the game play at all, the AI was alright but the things that ruined it was the amount of visceroids that kept on coming out of nowhere and attacking me out of the blue and the fact the map started lagging when I was enjoying myself, though you may not be to blame for the lag. Other than that, It was fun. I could see myself playing that map again.
Layout - 8 - 10 - Seems like a nicely planned layout, the amount of players where well lay out considering the size of the map, though some of the players where quite close together and had uneven building space (though I can't talk as I've made this kind of mistake quite a few times) But despite that, a very nice layout. Mini map would be so much more attractive if it didn't have those stupid Grey dots all over it.
Triggers - 7 - 10 - Loved the little surprises you had in store for us there. Didn't expect armies of civilians to run out of the buildings as I was destroying them. A Small, but Nice Touch.
40 / 50 - In my little vote for a spotlight thingy, its either 40 or over for a spotlight. I Think you deserve the spotlight for this one.
This post has been edited by Aro: Jun 21 2008, 09:54 AM