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> FS City in Conflict (2-8), Releasing my fifth map..
Rampastring
post Jun 17 2008, 10:29 AM
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This is an 8-player MP map which I've been working on for 3 months (I started working on this before I released Frozen Canyon)

Size: 140x115
Players: 8
Theater: Temperate
Lighting: Dark teal, red during the ionstorm
Tiberium amount: Medium

This map plays in a yellow-zone city built in multiple islands. Most of the players start from a large island covering the smaller islands, but they need to attack other players from the smaller islands. All the islands are connected with bridges.

Like in my previous maps, there are small amounts of tiberium next to the players, but the most of the tiberium is between the players.

After a long time of gameplay (usually after half of the players have been defeated) there comes a long ion storm and meteors start appearing.

The AI was quite random in my tests: Sometimes it wiped me out in 10 minutes, sometimes it gave a good challenge and sometimes it didn't do anything.

To avoid some gameplay problems, I recommend putting destroyable bridges off (although the bridges have about 7 times more strength than normal bridges do, they can still explode sometimes).

I again recommend you to close your curtains while playing this map lol.gif

Screenshots:

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The screenshot below was taken during the ion storm.
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Have fun wink1.gif

Attached File  City_in_Conflict.zip ( 205.54K ) Number of downloads: 505


This post has been edited by ^Rampastein: Jun 17 2008, 12:35 PM


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KingByng
post Jun 17 2008, 10:33 PM
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The lighting in some spots is too dark to see anything. Other than that, I see no problems.

EDIT: Cliff errors!

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I see huge effort put into this, good job! IMO, it is not yet spotlight worthy until the errors are fixed.

This post has been edited by BlackieChan: Jun 17 2008, 10:44 PM


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Rampastring
post Jun 18 2008, 07:37 AM
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Thanks for the comments guys.

BlackieChan, those are just graphical bugs of FinalSun, not cliff errors. I also sometimes think about those being cliff errors, but when I look at it for a while I notice that they're just graphical bugs.

QUOTE
Very, very nice. The only thing keeping me from saying spotlight is checking balance and that the lighting could be improved. The coloured lighting is very intense, and you should only use about 1/3 of the intensity it is now to create a more realistic look. You also got to fix the extra building lighting that I'm not 100% aware of how, but the buildings need to be brighter. Ask Ixith about this.


Well, having intense lighting just belongs to my style.. I personally love intense lighting (to a certain degree).

About the building lighting.. as far as I know it isn't fixable, since there isn't any kind of an "ExtraBuildingLight" key (or at least I do not see a one in Game.exe).


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Lin Kuei Ominae
post Jun 18 2008, 02:42 PM
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QUOTE (^Rampastein @ Jun 18 2008, 07:37 AM) *
About the building lighting.. as far as I know it isn't fixable, since there isn't any kind of an "ExtraBuildingLight" key (or at least I do not see a one in Game.exe).

How about adding all buildings to the map in the way
[GACNST]
LightVisibility=5000
LightIntensity=0.001
LightRedTint=1.0
LightGreenTint=1.0
LightBlueTint=1.0

Just very small amount of light with a high range for each building. So the bigger your base, the better you can see in your base, but it should still be hard to see from where the light comes from.

This post has been edited by Lin Kuei Ominae: Jun 18 2008, 02:45 PM


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Posts in this topic
- ^Rampastein   FS City in Conflict (2-8)   Jun 17 2008, 10:29 AM
- - eXit   That looks really good! I love bridge based ma...   Jun 17 2008, 08:52 PM
- - ShDwBoRn   looks very sexy, has nice lighting too, i love map...   Jun 17 2008, 10:04 PM
- - CrashKing   Very, very nice. The only thing keeping me from sa...   Jun 17 2008, 10:08 PM
|- - ^Rampastein   Well, I highly doubted that it would work, since b...   Jun 18 2008, 03:18 PM
- - BlackieChan   QUOTE (^Rampastein @ Jun 18 2008, 03:37 A...   Jun 18 2008, 01:48 PM
- - I_Am   From the looks it seams you set the lighting to lo...   Jun 18 2008, 04:14 PM
|- - ^Rampastein   QUOTE (I_Am @ Jun 18 2008, 07:14 PM) From...   Jun 18 2008, 04:51 PM
|- - ^Rampastein   QUOTE (I_Am @ Jun 18 2008, 07:14 PM) Also...   Jun 18 2008, 07:30 PM
- - The DvD   I think the map looks fantastic, if this is really...   Jun 18 2008, 05:58 PM
- - Dudeinabox   Wow, an 8 player map, sort out those errors and i...   Jun 18 2008, 10:57 PM
|- - ^Rampastein   Err, how many times have I already said that there...   Jun 19 2008, 06:24 AM
- - Aro   QUOTE Actually, a full review from an experienced ...   Jun 19 2008, 11:10 AM
- - Dudeinabox   Are you sure I'm an experienced mapper? You ha...   Jun 19 2008, 09:47 PM
- - CrashKing   Am I not an experienced mapper?   Jun 19 2008, 10:34 PM
|- - ^Rampastein   QUOTE Are you sure I'm an experienced mapper? ...   Jun 20 2008, 06:44 AM
- - Ixith   well I tried posting via my PSP while at a hotel b...   Jun 20 2008, 07:35 PM
- - CrashKing   QUOTE Hmm, you haven't posted a map for a whil...   Jun 20 2008, 11:28 PM
- - Aro   If you want to promote Odyssey don't do it her...   Jun 21 2008, 09:33 AM
- - CrashKing   QUOTE If you want to promote Odyssey don't do ...   Jun 21 2008, 12:28 PM
|- - ^Rampastein   Thank you both for your reviews. QUOTE B ) Not su...   Jun 21 2008, 04:37 PM
- - CrashKing   I'm not against styles, but having lighting th...   Jun 21 2008, 05:42 PM
- - Ixith   Well IMO a review from someone is what THEY think ...   Jun 21 2008, 07:27 PM
|- - ^Rampastein   Thanks for the review.. and the spotlight, of cour...   Jun 22 2008, 07:40 AM
- - Team Black   This map is superb! Each starting location is ...   Jun 21 2008, 09:50 PM


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