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Frankman
post Jun 15 2008, 10:11 PM
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Joined: 15-June 08
From: South Carolina!
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Favorite game: Tiberian Dawn



Hello people, I'm new here, and I'd like to get started with map-making. I've been playing Tiberian Dawn since the very beginning, and have only recently started playing computer games again. I've been messing around with the map editor, with little success, I learn by trial and error, and so far it has mostly been error biggrin.gif

Anyways, expect to see a few maps in the coming weeks from me. I'm positive that I'll have plenty of interesting things set up. I do, have a couple of questions though:

1. Are custom textures possible? I'd like to make asphalt roads and railroads.

2. Are custom buildings possible? It doesn't look like there is much to them in TD, but the default ones can be rather repetitive (I like large, and usually multiple civilian villages).

3. I'd like to mod the SSM and Commandos into the regular game (for both sides), is it hard-coded into multiplayer?




That being said, if there is any other rookie advice, I'm open to it. I should have some teasers up soon enough.
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Lin Kuei Ominae
post Jun 16 2008, 10:55 AM
Post #2


Stealth Tank
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Joined: 14-November 06
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Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun



welcome aboard.
QUOTE (Frankman @ Jun 15 2008, 10:11 PM) *
1. Are custom textures possible? I'd like to make asphalt roads and railroads.

For TD and for a map only? No!

QUOTE (Frankman @ Jun 15 2008, 10:11 PM) *
2. Are custom buildings possible? It doesn't look like there is much to them in TD, but the default ones can be rather repetitive (I like large, and usually multiple civilian villages).

Not in TD, except you plan to make a mod. But then you can only replace original buildings. You can't add new stuff to TD.

QUOTE (Frankman @ Jun 15 2008, 10:11 PM) *
3. I'd like to mod the SSM and Commandos into the regular game (for both sides), is it hard-coded into multiplayer?

There are some TD editors for DOS and C&C95 out there. Those are able to change the hardcoded values, so you can change the stats for the units and lower in this case the techlevel for the SSM and Commando.
Though, if you create your own map, just set the Techlevel of the player to 98. This way you can build the commando and SSM in this map too.

This post has been edited by Lin Kuei Ominae: Jun 16 2008, 10:59 AM


--------------------
Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
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