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> Seperate units for sides, AI problems...
Creagor
post Nov 4 2006, 01:15 PM
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Okay, so I have have made seperate engineers, MWF's etc for my mod. The problem's are not with adding the infantry to the game, but with coding the AI to use the different SHP's.

IE: I want Nod to build [NENGINEER], and GDI to build [GENGINEER], and they must work exactly like the standard [ENGINEER] did - as an engineer. The same applies for the Mobile war factory ( I dont know if the AI built it origionally, if not is it possible to get it working how it should. If yes, how?).


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Fluent in |3375p3k, 68 65 78 65 64 65 63 69 6d 61 6c, ebg13, -- --- .-. ... . -.-. --- -.. . --..-- and 01100010 01101001 01101110 01100001 01110010 0111100100101110
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Creagor
post Nov 7 2006, 07:56 PM
Post #2


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Group: Global Moderators
Posts: 568
Joined: 21-October 06
From: Look over there! *runs*
Member No.: 40
Alliance: GDI
Favorite game: Tiberian Sun



Yes, there are groups for the engineer, but they are shared by both GDI and NOD. I want seperate groups for each, and I dont know how to seperate that into two. I have tried copying the code and assigning it to just one house, but it gives me IE's, probably because I dont know what Im doing. AI really isnt my strong point, so I dont know how to do much with it.


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Fluent in |3375p3k, 68 65 78 65 64 65 63 69 6d 61 6c, ebg13, -- --- .-. ... . -.-. --- -.. . --..-- and 01100010 01101001 01101110 01100001 01110010 0111100100101110
(Whoever translates that gets nothing, just +1 on thier geek score)
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