IPB

Welcome Guest ( Log In | Register )


> Valleyside Rumble (2), My very first map, for TS
azri_apoc
post Jun 8 2008, 03:30 AM
Post #1


Flamethrower Infantry
Group Icon

Group: Members
Posts: 133
Joined: 25-April 07
From: malaysia
Member No.: 928
Alliance: Nod
Favorite game: Tiberium Wars



Hi!!

Here is my first map.

Map Name: Valleyside Rumble
Map Maker: Azri_Apoc
Map Size: 50X50
Players: 2
Theatre: Temperate
Tiberium amount: Medium
Description: This is a small 2 player map. both players will have enough room to build a bases and also have enough tiberium to harvest for each player, the start position also not far from each other,and this map is suitable for short battles. this is my first map, so it may have some lack for a beginner map maker just like me.

here's a minimap preview


and here's some ingame screenshot








Sorry guys, for making a small map like this, actually this is my first practice on mapping. Constructive Criticism are welcomed.
Attached File(s)
Attached File  Valleyside_Rumble__2_.rar ( 48.67K ) Number of downloads: 310
 


--------------------
Go to the top of the page
 
: | +Quote Post
 
Start new topic
Replies
Crash
post Jun 8 2008, 08:23 PM
Post #2


Ghost Stalker
Group Icon

Group: Members
Posts: 1,282
Joined: 27-October 06
From: Norway
Member No.: 173
Alliance: Nod
Favorite game: Tiberian Sun



QUOTE
-its a little flat. I think you could have used more small hilly slope areas.

Well, many places ARE flat, even in the real world. Look at the netherlands.

About the eye candy, I suppose you could have used better detailing. It looks like you kept brush 2x2 on and drew the terrain quickly. This is IMO terribly wrong. Paint the terrain with a 1x1 brush, and don't make chunks of detail. Make smaller pieces and detail realistically. I don't think the same repeated pattern of detailing is good, or that having a detail type surrounding another. Just detail with small pieces, and not chunks and you should be fine for now. Do not make the detail by holding the auto draw buttons in and draw the detail quickly, big and blocky, place them down tile by tile realistically while keeping the blockyness to a minimum.


--------------------
Perfection can never be achieved; it's merely approachable.
Go to the top of the page
 
: | +Quote Post
Ixith
post Jun 9 2008, 02:52 AM
Post #3


Cyborg Reaper
Group Icon

Group: Members
Posts: 1,173
Joined: 21-October 06
From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun



QUOTE (CrashKing @ Jun 8 2008, 04:23 PM) *
Well, many places ARE flat, even in the real world. Look at the netherlands.


well yea but he also has cliffs rugged terrain in which you'd think there would at least be some hills then around those. tongue.gif but yea I agree some places are just flat.

I like that idea LKO except some places are just hard to make like that due to the lack of graphics in TS. The maps probably wouldn't be very fun then as they would in general be flat with almost no cliff looks. So you may want to add in a special twist of "how would your area look like in the TS era".


--------------------
Go to the top of the page
 
: | +Quote Post



Reply to this topicStart new topic
2 User(s) are reading this topic (2 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 25th May 2025 - 09:30 AM


XGhozt.com