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CommanderSpartan
post May 4 2008, 05:30 AM
Post #1


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Favorite game: Tiberian Sun



How do you make a structure generate tiberium? In my mod I plan to use this to create stable tiberium sources since in the maps *if I make any* will have little to none tiberium, and they will most likely not be regenerating, also is there a way to make a structure generate tiberium veins? Also if I were to make a building that would generate veins I need to know, which piece of code makes it so that a structure is invulnerable to veins? I'll try and find something later, but for now I'll just ask you. Thanks for any contributions in advance.


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GameMaster0000
post May 31 2008, 05:59 AM
Post #2


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I try use Activeanim to had debris but problem is active anim don't spawn any debris this is my code

CODE
[SACONY_A]
Image=SACONY_A
Normalized=yes
NewTheater=yes
Surface=yes
Start=0
LoopStart=0
LoopEnd=3
LoopCount=-1
Rate=400
DetailLevel=0
Spawns=TIBDEBRIS
SpawnCount=2

[TIBDEBRIS]
Image=METLARGE; for test that it spawn debris or not
Elasticity=0.0
MaxXYVel=0.0
MinZVel=0.0
Damage=0
DamageRadius=0
LoopStart=0
LoopEnd=8
LoopCount=-1
DetailLevel=0
IsTiberium=true
TiberiumSpreadRadius=5
TiberiumSpawnType=TIB2_01


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Lin Kuei Ominae
post May 31 2008, 07:20 AM
Post #3


Stealth Tank
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Favorite game: Tiberian Sun



Spawns= works only if you also have Bouncer=yes, Elasticity=, MaxXYVel= and MinZVel= on your anim, what makes this a debris.
I tried to make this work too and since debris can't be looped, i think it's impossible to have this as a looped activeanim.

But you can use the tiberium spawning anim as a muzzleflash on dummy weapon, which has range=200,damage=0 and this way always finds a target and automatically starts to fire.

\EDIT
i found a way.
try this.
CODE
[SACONY_A]
Image=SACONY_A
Normalized=yes
NewTheater=yes
Surface=yes
Start=0
LoopStart=0
LoopEnd=3
LoopCount=-1
Rate=400
DetailLevel=0
TrailerAnim=TIBDEBRIS
TrailerSeperation=10

every few seconds (defined with TrailerSeperation) the anim TIBDEBRIS is played, which causes a looped debris spawn.

This post has been edited by Lin Kuei Ominae: May 31 2008, 07:31 AM


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