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post Apr 28 2008, 04:42 PM
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Attack Buggy
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From: Chile
Member No.: 687
Alliance: GDI
Favorite game: Tiberian Sun



First, is a proper remake of the starport's dropship. It's still missing the cargo bay. And it's likely that it will be transformed into a voxel for use in the campaign and maybe singleplayer, BTW this is the intended game size.


Second, this is a untextured, unfinished model. Yeah, I know it resembles a Space Marine drop pod (which wasn't on purpose BTW). It isn't a drop pod; it's a building have fun figuring to which side belongs and what purpose it has.


Third, another unfinished, untextured building. This is GDI's tiberium silo; it stores tiberium, not much to say abut it lol.gif


Fourth, I started something I said I was going to do, retexturing my 3D models. Here's the Leviathan retextured with C&C3 textures tongue.gif


Click in the image for background size tongue.gif.

BTW constructive criticism is HIGHLY appreciated.


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Shakar
post May 2 2008, 04:11 PM
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Hum-vee
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Favorite game: Tiberian Sun



Hmmm... I can't help but think that the Leviathen there resembles the Thor... And not the Mech Assult one... The deploy animation, to me, is basically almost a direct refrence to Star Craft 2, coming out soon to the unit Thor, a huge mech with arty cannons when it deploys... You know, this big ~thing~.

This post has been edited by Shakar: May 2 2008, 04:18 PM


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post May 2 2008, 04:46 PM
Post #3


Attack Buggy
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Group: Members
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Joined: 22-January 07
From: Chile
Member No.: 687
Alliance: GDI
Favorite game: Tiberian Sun



You are right, it is a reference to SC2's Thor, which might get scrapped (I mean from SC2), and ATM it isn't anymore the huge unit it was supposed to be (it just a goliath with a new look), which is quite sad sad.gif.

There's info on this on PPM BTW.
The first version was made before the announcement of SC2. When the Thor came out, I figured it resembled my Leviathan (doubled dual railguns, big bipedal mech, and a similar structure), th main difference was the lack of artillery in my Leviathan and the lack of AA in the Thor. So I made a joke version (one with dual sonic cannons on the back; it's on PPM)
The first version of the Leviathan was useless and boring in gameplay (it also had an ugly shadow problem due to game limitations), you would be better massing Titans or Cerberus.
Just for fun, I tested the joke version, it was more useful and fun. Deploy and out range obelisks, destroy them; undeploy break havoc to everything else left, repeat if necessary. And it lived to the description of the unit; something that could take a base in it's own (it's an exaggeration BTW, it still has trouble with massed AT infantry). That way it replaced the original version.
Finally I tried to texture it, but he model was a mess, so I remade it (I added some "feedback" from the Thor, in it's memory, since it won't be like originally shown).


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post May 20 2008, 07:39 PM
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Attack Buggy
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Group: Members
Posts: 228
Joined: 22-January 07
From: Chile
Member No.: 687
Alliance: GDI
Favorite game: Tiberian Sun



The sightly darker GDI units:



Retextured Titan:

The secret building, a chaingun turret (technically it was just the base). check the file name for a surprise, feel free to ask about it latter

Spinning GDI logo:


And new units biggrin.gif: (Yes, I used the zone trooper as a base)

GDI's Droppod Trooper (equipped with an energy cannon and a shield; I love shields tongue.gif)


GDI's Droppod Trooper (equipped with dual machineguns)


The secret building in the first post, is a "drop turret", actually just the base. There will be 3 versions of the turret (anti infantry, anti tank, and anti aircraft).

It's not an original idea, but it fits with RO's GDI, at least the main playable subfaction.
These turrets can't be sold (unless I get a SellAnimation= tag), can be placed far from the base in comparison to Nod's base defenses. Graphically they'll be launched from space (the reason for the droppod appearance). BTW if this doesn't look good graphically, I'll have them delivered by a dropship.
Finally, in relation to the turrets, they won't use the component tower logic, which will be used later for a new building (which is planned to add a new gameplay mechanic).

Off-topic: (don't expect any more big updates, like this one, for some time).
And to finish this post, yesterday's update post is probably going to be the late big update in quite a while. College is restarting after a month break, due to protests; as a result of the protests, I won't have a winter break, and probably finishing college, for this year, in early January (instead of December's first half).


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