QUOTE (The DvD @ May 15 2008, 05:36 PM)

EDIT: Well i tested some things, Sticky=yes does work, but with limitions i guess. I used it on a unit's firing anim, and it stuck indefinitely. So it seems an animation can only stick to its 'owner'.
firing anims like muzzle flash are in general sticky to the unit. They are normaly only so fast that it isn't possible to see them following the unit while it moves.
thanks machine. maybe you find a solution, because i wasn't successful. UndeploysInto= has imo too much negative effects for a good use on normal buildings.
This post has been edited by Lin Kuei Ominae: May 15 2008, 09:40 PM