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> research for repair weapon purposes
Lin Kuei Ominae
post May 13 2008, 11:01 AM
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I recently realised that my deployed units are still repairable with the modile repair vehicle. So i tried to make all other buildings repairable with this too, but without success. It seems that the UndeploysInto= key makes this possible.

The reason why i want this to be possible is either a unit or building that automatically repairs buildings and keeps the base intact, so you don't have to click every few seconds on a slightly damaged building.

The problem i encountered was, that buildings with UndeploysInto= can't be repaired or sold anymore. The repair/sell cursor just don't work on them.
And [IQ] RepairSell=0 isn't an option too, due to the auto sell.
And if i give a building a repair weapon, it only repairs when forced to fire and they don't stop when the building/unit is repaired.

So has anyone any experience in repair weapons, auto repairing buildings etc?

This post has been edited by Lin Kuei Ominae: May 13 2008, 11:05 AM


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The DvD
post May 15 2008, 05:36 PM
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This may be a stupid question, but when testing, did you enable looping or did you decrease the animation rate?
EDIT: Well i tested some things, Sticky=yes does work, but with limitions i guess. I used it on a unit's firing anim, and it stuck indefinitely. So it seems an animation can only stick to its 'owner'.


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Posts in this topic
- Lin Kuei Ominae   research for repair weapon purposes   May 13 2008, 11:01 AM
- - The DvD   Seems to me like you explored all available option...   May 13 2008, 05:42 PM
|- - Lin Kuei Ominae   too bad. i don't want to wait for TSHypers pa...   May 13 2008, 06:58 PM
- - The DvD   I don't think there is anything preventing dep...   May 13 2008, 07:00 PM
- - Team Black   Bittah told me an interesting feature of particles...   May 13 2008, 07:07 PM
|- - Lin Kuei Ominae   @The DvD i have a lot of deployable units with all...   May 13 2008, 07:16 PM
|- - Bittah Commander   QUOTE (Lin Kuei Ominae @ May 13 2008, 09...   May 14 2008, 12:12 PM
|- - Lin Kuei Ominae   wait, you were able to make a repairing gascloud? ...   May 14 2008, 04:35 PM
- - TSHyper   LKO, i know its taking time man, life is getting h...   May 13 2008, 07:45 PM
|- - Lin Kuei Ominae   QUOTE (TSHyper @ May 13 2008, 07:45 PM) L...   May 13 2008, 09:22 PM
- - Allied General   main issue is that enemy units could drive into yo...   May 14 2008, 05:08 PM
|- - Lin Kuei Ominae   then it's up to the player to wisely control t...   May 14 2008, 06:14 PM
- - Allied General   personally i think its too exploitable and also un...   May 14 2008, 08:40 PM
- - Scorch   But instead of having something like that, a shiel...   May 14 2008, 09:33 PM
- - The DvD   LKO just said that buildings cant repair other bui...   May 14 2008, 10:24 PM
|- - Lin Kuei Ominae   i once heard that art.ini damage can't be nega...   May 14 2008, 10:56 PM
|- - Machine   interesting. I'm thinking that it may be relat...   May 15 2008, 05:59 PM
|- - Lin Kuei Ominae   QUOTE (The DvD @ May 15 2008, 05:36 PM) E...   May 15 2008, 09:39 PM
- - TSHyper   TickTank=, Atillary=, IsJuggernaut=, SensorArray=,...   May 15 2008, 08:16 PM
|- - Machine   @TSHyper: I know that those tags are used for faci...   May 15 2008, 11:40 PM
- - TSHyper   Ill give you that, WW did a sh*t job really But ...   May 16 2008, 04:17 PM


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