Technician

Group: Members
Posts: 8
Joined: 12-May 08
Member No.: 1,166

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Yes, the comp will be limited to 1 War factory. But I think a Lot of the times in Westwood games, especially in TS and TD, because the nature of the game(ie Pacing), 1 Warfactory should be enough, I mean of course more WarFactories mean faster production, but in TS/TD you rarely have more money than what you can spend even from 1 war factory. In theory.
The reason why Human players build more than 1 Warfactory is because Humans cant concentrate on multiple tasks as well as the AI, and you may build up an excess in money, and then to 'bring it down' again its beneficial if you can crank out units faster than the normal rate.
However AI can always concentrate on as many tasks as you specify, so if it will have money it will automatically spend it, regardless how many other things it is doing at the same time.
Of course, if the map is really saturated with Tiberium, then yes even the comp may have excess money at one point, but that would only be for a short period of time, until the resources deplete that are too near to the harvesters.
Anyways... back to the subject ? The Refinery limit problem was solved by Cloning the Refinery itself, now I can get the AI build as many Refineries as I like, how about Cloning the Harvester unit as well? What do you think ?
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