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> Unusual AI modding question?, AI in Skirmish gets more credits than what it should, any ideas?
midnightgreen
post May 12 2008, 10:51 AM
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Hi, I would like to know how/where can I adjust the money that is given to computer players in Skirmish maps, as I have found that even If i set the start amount to 2500, the AI spends more than 6000 before the first harvester brings anything back.

Also, Maybe these are related, but can anyone can give me any information what does the "AI Level" mean for AI players? And if there are any settings I can adjust for them in any of the .ini files?

PS: I have already checked out the ai.ini, that is only for attack groups and related behavior.

cheers
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midnightgreen
post May 14 2008, 10:45 AM
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Yes, the comp will be limited to 1 War factory. But I think a Lot of the times in Westwood games, especially in TS and TD, because the nature of the game(ie Pacing), 1 Warfactory should be enough, I mean of course more WarFactories mean faster production, but in TS/TD you rarely have more money than what you can spend even from 1 war factory. In theory.

The reason why Human players build more than 1 Warfactory is because Humans cant concentrate on multiple tasks as well as the AI, and you may build up an excess in money, and then to 'bring it down' again its beneficial if you can crank out units faster than the normal rate.

However AI can always concentrate on as many tasks as you specify, so if it will have money it will automatically spend it, regardless how many other things it is doing at the same time.

Of course, if the map is really saturated with Tiberium, then yes even the comp may have excess money at one point, but that would only be for a short period of time, until the resources deplete that are too near to the harvesters.


Anyways... back to the subject ? The Refinery limit problem was solved by Cloning the Refinery itself, now I can get the AI build as many Refineries as I like, how about Cloning the Harvester unit as well? What do you think ?
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