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> Unusual AI modding question?, AI in Skirmish gets more credits than what it should, any ideas?
midnightgreen
post May 12 2008, 10:51 AM
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Technician
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Hi, I would like to know how/where can I adjust the money that is given to computer players in Skirmish maps, as I have found that even If i set the start amount to 2500, the AI spends more than 6000 before the first harvester brings anything back.

Also, Maybe these are related, but can anyone can give me any information what does the "AI Level" mean for AI players? And if there are any settings I can adjust for them in any of the .ini files?

PS: I have already checked out the ai.ini, that is only for attack groups and related behavior.

cheers
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Allied General
post May 14 2008, 08:34 AM
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Minigunner
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harvesters and [PROC] was hardcoded, here is proof from YR where it became "soften"

HarvestersPerRefinery=2,2,1;gs this used to hard coded. If it is here then design has control
AIExtraRefineries=2,1,0;gs Again, formerly hardcoded. Does not apply to SlaveMiner

My main issue with your "realistic" AI is that real players build more then one war, if you let your AI make any clone factories they will automatically cheat with free units.

If you decide not to implement it then your AI isn't realisitic as it slowly builds from one war, barracks.

This post has been edited by Allied General: May 14 2008, 08:36 AM


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