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> Unusual AI modding question?, AI in Skirmish gets more credits than what it should, any ideas?
midnightgreen
post May 12 2008, 10:51 AM
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Hi, I would like to know how/where can I adjust the money that is given to computer players in Skirmish maps, as I have found that even If i set the start amount to 2500, the AI spends more than 6000 before the first harvester brings anything back.

Also, Maybe these are related, but can anyone can give me any information what does the "AI Level" mean for AI players? And if there are any settings I can adjust for them in any of the .ini files?

PS: I have already checked out the ai.ini, that is only for attack groups and related behavior.

cheers
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midnightgreen
post May 13 2008, 09:21 PM
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Yes, Thanks the Refineries DO work now, the computer has 6 Refineries:) However the problem is that it doesnt build anymore Harvesters than 6. If i give it more than 6 Refineries than it will have more Harvesters, problem is that it will only Replace Harvesters up until 6. Is there a setting for "Max Harvesters" somewhere?

the 3000 AiAlternateProductionCutoff, I tried to play with that setting, but unfortunately it doesnt make any difference. The default already is at 3000, so if the Comp starts with 2500, than that should be already less, but the comp is just dumb and builds a Barracks regardless.
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