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> Unusual AI modding question?, AI in Skirmish gets more credits than what it should, any ideas?
midnightgreen
post May 12 2008, 10:51 AM
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Hi, I would like to know how/where can I adjust the money that is given to computer players in Skirmish maps, as I have found that even If i set the start amount to 2500, the AI spends more than 6000 before the first harvester brings anything back.

Also, Maybe these are related, but can anyone can give me any information what does the "AI Level" mean for AI players? And if there are any settings I can adjust for them in any of the .ini files?

PS: I have already checked out the ai.ini, that is only for attack groups and related behavior.

cheers
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The DvD
post May 13 2008, 05:49 PM
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If the computer has less than 3000 credits, it will 'try to spend money more conservatively'. There is a setting for this.. try lowering it. Also, there's an easy way to have the computer build more refineries: simply make 2, 3 clones of the standard refinery and set the Techlevel to -1, so as a player, you can't build them. The computer doesn't have this limitation, it will always build the building as long as they have the right House to be the Owner of those cloned refineries, and the AIBuildThis=yes tag is present wink1.gif

Interesting findings about MultiplayerAICM btw, i never bothered to look at it that closely.

And, welcome to TiberiumWeb smile.gif


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Please contact me on msn if you need me for anything, thanks.
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