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> Unusual AI modding question?, AI in Skirmish gets more credits than what it should, any ideas?
midnightgreen
post May 12 2008, 10:51 AM
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Hi, I would like to know how/where can I adjust the money that is given to computer players in Skirmish maps, as I have found that even If i set the start amount to 2500, the AI spends more than 6000 before the first harvester brings anything back.

Also, Maybe these are related, but can anyone can give me any information what does the "AI Level" mean for AI players? And if there are any settings I can adjust for them in any of the .ini files?

PS: I have already checked out the ai.ini, that is only for attack groups and related behavior.

cheers
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midnightgreen
post May 13 2008, 11:38 AM
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I did some research on the "MultiplayerAICM", and what i Found was that it is a % _bonus_, not just a multiplier.

means that 100,100,100 would mean that the computer gets what you get +100%, if it would be 200, then it gets what you get +200%... so if you set it to 0, then it just gets exactly what you get.


However as I said, that introduces a problem, if you set the Startmoney to 2500, as the computer builds buildings in the wrong order. It builds a Powerplant first, then a Barracks. and then a Refinery. Which would be 2600 in total, so what it does, that it sells the Barracks after it built it, so it can build the Refinery, but that seems to screw up something internally, which results in the Skirmish AI never building more than 1 Refinery in total.

So What would be nice, is if it would be possible to edit the "Build Order" of the Skirmish AI, to tell it to what to build and in what order.
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