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> Unusual AI modding question?, AI in Skirmish gets more credits than what it should, any ideas?
midnightgreen
post May 12 2008, 10:51 AM
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Hi, I would like to know how/where can I adjust the money that is given to computer players in Skirmish maps, as I have found that even If i set the start amount to 2500, the AI spends more than 6000 before the first harvester brings anything back.

Also, Maybe these are related, but can anyone can give me any information what does the "AI Level" mean for AI players? And if there are any settings I can adjust for them in any of the .ini files?

PS: I have already checked out the ai.ini, that is only for attack groups and related behavior.

cheers
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The DvD
post May 12 2008, 09:47 PM
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Actually, AI income is controlled by MultiplayerAICM tag, as far as i know

CODE
MultiplayerAICM=250,200,100


Hard, Normal, Easy difficulty respectively.

Not sure what the values stand for. Perhaps '250' means that AI's income is multiplied by 2.5 (250%). Try setting this to a few thousand for fun, you'll see the AI spending like mad wink1.gif


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