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> Unusual AI modding question?, AI in Skirmish gets more credits than what it should, any ideas?
midnightgreen
post May 12 2008, 10:51 AM
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Hi, I would like to know how/where can I adjust the money that is given to computer players in Skirmish maps, as I have found that even If i set the start amount to 2500, the AI spends more than 6000 before the first harvester brings anything back.

Also, Maybe these are related, but can anyone can give me any information what does the "AI Level" mean for AI players? And if there are any settings I can adjust for them in any of the .ini files?

PS: I have already checked out the ai.ini, that is only for attack groups and related behavior.

cheers
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Rampastring
post May 12 2008, 12:36 PM
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QUOTE (midnightgreen @ May 12 2008, 01:51 PM) *
Hi, I would like to know how/where can I adjust the money that is given to computer players in Skirmish maps, as I have found that even If i set the start amount to 2500, the AI spends more than 6000 before the first harvester brings anything back.


I don't know where you can find the amount of money the AI starts with, but you could check the AI levels' Cost values. (open Rules.ini, press Ctrl+f and type "*** Difficulty Settings ***" without the quotes)

The cost value controls how much everything the AI builds cost to the AI player.
The Cost value in the [Easy] section is for AI level 2, the Cost value in the [Normal] section is for AI level 1 and human players and the Cost value in the [Difficult] section is for AI level 0.

QUOTE (midnightgreen @ May 12 2008, 01:51 PM) *
Also, Maybe these are related, but can anyone can give me any information what does the "AI Level" mean for AI players? And if there are any settings I can adjust for them in any of the .ini files?


Well, AI levels 1/2 are more intelligent than AI level 0, and the level 2 AI players' units got more armor and they shoot faster than your units.
Also, the AI level 2 builds things faster than you can (BuildTime=0.8) and the AI gets about twice as much money from tiberium than you do.

You can adjust the AI players' amount of cheats by editing the difficulty settings I pointed you to.

You can also adjust how much more money the AI gets from tiberium than you. Locate a key in the rules.ini named "MultiplayerAICM" (Multiplayer AI cash multiplier, again without the quotes) and edit the values. The formation is from hardest to easiest, so the first value is for AI level 2, the second one for AI level 1 and the last one for AI level 0.

Good luck roll.gif

This post has been edited by ^Rampastein: May 12 2008, 12:37 PM


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