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> Tiberian Dawn featured in PC GAMER's "Long Play" Section, VERY Large Images, Sorry 56k'ers
Creagor
post Nov 24 2006, 08:09 PM
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PCG Issue 169 - Christmas 2006
Tiberian Dawn has been featured in PC GAMER's "Long Play" Section, where a member of the PCG team recalls a game from the olden days (a few years ago), and tells us why it's still a great game.

Well, most of you with a subscription to/who have bought PC GAMER may well have seen article this allready, but I figured I'd post this up anyway, for those who dont get the magazine. Though it isnt exactly "breaking news", I doubt the TD news section will be getting much in the way of news anyway, so here it is.
The two attached Images are scans of the Article. They are VERY large, as my scanner has two settings: So small the text is impossible to read, and Huge. Sorry 56K'ers, is you want to see youre in for a long wait...

TD is also this month's "Classic demo", and the demo is on the DVD that comes with the magazine.

Note the comments about TS and RA, and Generals. They have different views to most of us...

Discuss the article in this thread...

This post has been edited by Creagor: Nov 25 2006, 03:58 PM
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Fluent in |3375p3k, 68 65 78 65 64 65 63 69 6d 61 6c, ebg13, -- --- .-. ... . -.-. --- -.. . --..-- and 01100010 01101001 01101110 01100001 01110010 0111100100101110
(Whoever translates that gets nothing, just +1 on thier geek score)
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MasterNinja
post May 7 2008, 12:33 AM
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Nice article, but the pictures are a little strange, especially the one with "Concrete walls were vital for defence" underneath it.

WTF? Seems as if they had someone who never played C&C to make the subtitles for the pictures just by looking at it and making up something (also note the "rocket chopper deathfest").

Walls are a waste of ressources and your nerves. They are nearly never useful and merely an element of map design than of playing the game. Concrete walls only are sometimes useful in combination with GDI Missile Towers and NOD Obelisks, but even then you normally build 1 or 2 or max 3 of them and it even does not help very much. That's far from "vital", don't you think? Sandbags and fences seem to be made of paper anyway (even while the AI cannot aim for the walls they often enough tear them down just by splash damage), so they are completely useless... for defence at least (I don't count blocking paths for the AI or even trapping it in it's base, since this is a lame trick/cheat).

[EDIT: I just noticed the player in the screenshot with that "rocket chopper deathfest" is actually USING the "sandbag trick" lol.gif Sure, it's final mission, but come on, it's possible to beat without such stuff - and without getting bored to death in the meantime.]

This post has been edited by MasterNinja: May 7 2008, 12:48 AM
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